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Ghostcrawler on big heals and health in Cataclysm

Ghostcrawler has spoken up in this thread a little bit about the balance of PvE and PvP play that we'll be seeing in the next expansion. Specifically, he says that they're slowing the pace of PvP play down a little bit: "Health pools will be much larger in Cataclysm and healing will be lower." We'll have more health overall, and healing spells will heal less. That will make a difference in PvE as well -- it'll take more hits for the boss to finish off the tank, so heal size is expected not to matter as much as healing coordination. It won't matter if your tank is up to full health as much as it matters whether or not you can help them survive the next hit.

Obviously, this is very early theory for an expansion that's still in development. But what GC is saying is that Blizzard wants healers to strategize a little bit more about which heals they're using rather than depend on big healing to get the job done. Avoidance will matter, he says, because it'll help conserve healer mana. Fights will be more about strategy than overpowering with big heals.

Cataclysm's endgame is a long time away, but that's Blizzard's idea for it right now.

Filed under: Druid, Paladin, Priest, Shaman, Fan stuff, Odds and ends, Raiding, Battlegrounds, Cataclysm

IgroMir 2009: Cataclysm panel recaps

I touched on Blizzard's presence at IgroMir 2009, sort of the Russian E3, a bit previously, specifically about J. Allen Brack's panel regarding guild progression and leveling in Cataclysm. Of course, I had to Google-translate the panel from Russian (nyet, I do not know Russian, comrades), and not everything Blizzard-related from the whole convention was in the recaps I read.

Thankfully, Blizzard themselves have released their own recaps of the Cataclysm panel. In his talk, Brack discussed rated battlegrounds, Tol Barad (briefly), and guild progression. It turns out that I was pretty thorough in the guild leveling post, but here's the stuff I didn't cover:
  • Rated Battlegrounds will be an alternative way to gain Arena points for those who prefer large-scale PVP.
  • Your personal rating gain for a win will vary depending on the specific Battleground.
  • There'll be featured Battlegrounds each week with bonus rating gain for wins.
  • You will not lose points or rating for a Battleground loss.
  • Arena points can be used to purchase pets, mounts, vanity items, and perhaps best of all, the old honor system PVP titles like Grand Marshal.
  • Tol Barad will provide bonus daily quests and instances for the faction that wins the battle for the zone, somewhat like, as Brack put it, a cross between the Isle of Quel'Danas and Lake Wintergrasp.

You can check out our previous IgroMir post here, or read Blizzard's official recap on their IgroMir site.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Expansions, Interviews, Cataclysm

Pandaren in the World of Warcraft

In among all of the "omg fake pets for real money" drama from this week's announcement, we may have missed something big: the Pandaren are now live in the World of Warcraft. The Pandaren are my favorite Azerothian race, even though they're essentially a joke -- Samwise Didier just loves pandas, and he made art for an April Fool's joke that Chris Metzen loved so much they decided to include the bears as real characters in Warcraft III. Since then, they've become fan favorites (not least of all, especially for me, because alcohol and ale are a big part of their culture), but we've only seen hints of them in World of Warcraft. There was a rumor going around a while back that they would never appear in the game because China didn't allow depictions of violence against the bears, but that was just a rumor. Still, the Pandaren have existed in WoW only as a Blizzard in-joke. We assume they're out there somewhere, but until now, no one has ever seen one.

Of course we say "until now" because there are now little Pandaren monk noncombat pets running around, bowing, and doing magical kung-fu. Does this mean that the future Emerald Dream expansion will have us all playing as Brewmasters? While yes that would be awesome, not so fast again: Diablo and the Zergling from Starcraft are both in the game as noncombat pets, and they don't mean anything at all (although they were both included in the game before the announcements of Diablo 3 and Starcraft 2 -- maybe Blizzard is working on a Pandaren-based puzzle game? Conspiracy theorists, assemble!). And just because we all have Grunty doesn't mean murlocs are suddenly going to take to spaceships with battle rifles in the official lore. But it's cool to see Pandaren actually in the game, even in pet form, and who knows, maybe we will one day find the legendary realm of Pandaria in our own version of Azeroth.

Filed under: Alliance, Virtual selves, Odds and ends, Blizzard, Lore, NPCs

Incoming newbies, but why?

I think this is an interesting post by Grancran over on the official forums. We've already talked about how Blizzard is revamping the newbie experience in upcoming releases (including the next patch and the expansion), but he wants to know: for whom? Sure, there are going to be lots and lots of people going through the starting experience again when the expansion rolls around, both because of the new class combinations and the new races, but all of those people have already played the game. Why update a tutorial system when the majority of gamers have already played WoW?

It's an interesting question. Neth answers pretty tamely, saying that we were all noobs at one point, and that they want to make the starting areas as welcome as possible. But the question remains: is Blizzard expecting an influx of new players at some point in the future?

Read more →

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Instances, Leveling, Cataclysm

The Zombiepocalypse: One year later

Reader Verdus sent us a tip reminding us that this weekend is the one-year anniversary of one of the simultaneously most loved and hated events in WoW's history, the zombiepocalypse. Right around this time last year, infected crates started appearing all over the world, and that expanded out into a full-blown zombie invasion (which was so big it made it out into mainstream news). After the zombie plague had been quelled, the Scourge attacked with full force, leaving us to fall back and fight for our necrotic runes up until the expansion released. It was definitely a huge event, and now, a year later, I'm sure most of us (though not all of us) look back on it with fond memories.

And surely Blizzard learned a lot from what happened a year ago -- Linedan has a nice wrapup of the good and the bad that Blizzard may have taken away from the zombie apocalypse. The idea of turning players on players was great, but that unfortunately led to more griefing than most players would have liked (and the fact that, by the end of it, you couldn't avoid the zombies at all, probably didn't help). And for all of the disruption, there was no real reward (the eventual rewards came with the Scourge invasion, and then it was simply just farming tokens), and no real payoff (the final world event seemed half-cooked, and it was only implied that Arthas was the one who'd shipped the crates).

Read more →

Filed under: Analysis / Opinion, Events, Fan stuff, Odds and ends, Blizzard, Wrath of the Lich King

Patch 3.3 PTR: A little extra XP bonus


The sneaky database over at MMO-Champion has uncovered a little spell/aura/attribute hidden in the patch 3.3 PTR files that hints at some extra XP from future versions of heirloom gear. Currently, with two pieces of heirloom gear, you can get up to a 20% bonus (the chest and shoulders each give a stackable 10%, while heirloom weapons give nothing). But this Heirloom Experience Bonus +5% "spell" grants an extra 5% experience, so it could be that in the future, we'll see pieces of heirloom gear that have an extra bit of bonus on them -- maybe gloves, cloak, or a belt -- that will bring the total bonus XP up to 25%.

There's no base level or other identifying information on this attribute (we call it a "spell," but really, given its information in the game, it seems like a gear-specific ability), so we can assume that it'll be a full 1-80 bonus, just like the current heirloom gear in the game. Unfortunately, we haven't actually uncovered any new heirloom items yet, so we have no idea if this stuff will show up in patch 3.3 or the expansion. And of course, just because the bonus applies from 1-80 doesn't mean the gear can be worn that whole time -- it sure seems like Blizzard wouldn't necessarily want Worgen and Goblin alts speeding past Cataclysm lowbie content. But we'll see -- in the meantime, look for a little extra heirloom power, coming soon.

Thanks, Gene!

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Items, Analysis / Opinion, Fan stuff, Blizzard, Leveling, Buffs

WoW Insider Show Episode 110: Sniffing around


Here's the podcast we recorded last weekend, ready for your listening enjoyment. In it, Eddie "Brigwyn" Carrington, Dominic Hobbs, and Turpster and I chat about what's going on in the patch 3.3 PTR, as well as the new details we heard about Cataclysm last week. We answer your emails, too, including what will be possible and what won't if you don't buy the next expansion, as well as whether there's more war in Warcraft than there used to be.

Two show notes for you: first of all, as we talk about in the show, our podcast is now featured in the Ustream iPhone app, so if you have an iPhone or iPod touch and don't happen to be near a computer on Saturday afternoon when we record, you can still tune in and listen. And secondly, we've never really done this before, but we'll try it: the Podcast Award nominations have just opened up, and if you enjoy listening to our podcast every week, we'd really appreciate a nomination in both the "People's Choice" and "Gaming" categories. Of course, we'll do the show whether we win awards or not, but winning awards is always fun and helps us find new listeners. So if you have a moment and can punch us in over there, we'd appreciate it. Enjoy the show.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Analysis / Opinion, How-tos, Podcasts, Podcasting, Odds and ends, Blizzard, Instances, Humor, WoW Insider Show, Cataclysm, Worgen

The Guild season 3 episode 3 out now


After last week's shocking breakup, it's all up to Codex to put the pieces back together this week, as The Guild not only deals with the loss of one member, but tries to jump into a brand new expansion, even while some new wrinkles invade the guildies' lives. This season is starting to get some darkness to it -- not sure how it's all going to play out, but it's interesting to see our characters facing down some real-life struggles as well.

As always, the episode is available for download over on MSN Video or in HD on Xbox Live. We've also put an embedded version right after the break, so you can click down there to see it as well. Enjoy!

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

Read more →

Filed under: Fan stuff, Virtual selves, Guilds, Humor, Fan art

Requiring authenticators for guild bank access


m0rtis has an interesting question over on WoW LJ: should guilds require authenticators on the accounts of everyone in the guild with bank access? Authenticators are relatively cheap, if not free (and still in stock most of the time nowadays), so if you're running a guild and in a position where your bank is important enough to protect, should you be able to require authenticators to keep guildies from getting hacked?

There are a few caveats here that m0rtis doesn't mention, but we will: first of all, there's no way to guarantee whether someone is using an authenticator or not, so while you can make guildies promise, there's no real way to check up on them. Second, not all guild banks get emptied out due to hackers -- many guild banks get ninja'd by someone within the guild, and there's no authenticator that can protect against that. So having authenticators on bank members (or at least having them promise they've got them) isn't 100% protection. But it is something.

Read more →

Filed under: Items, Tips, Guilds, Economy, Account Security

Blizzard at PAX this weekend


As we reported a little while back, Blizzard will be in attendance at the sold out Penny Arcade Expo in Seattle, Washington this weekend, and Crygil has posted on the forums that they'll have everything playable that they had at BlizzCon: the new Diablo III Monk class, the Cataclysm expansion, and the Starcraft II singleplayer campaign. Somewhat strangely, they don't actually say that the Cataclysm expansion will be the same starter zones that we played at BlizzCon -- they may actually have some of old world Azeroth open and playable. But on the other hand, they'd probably announce something like that if it was happening, and given that they'll have a smaller setup than BlizzCon, we don't imagine there'll be anything really new there.

In other WoW news at PAX, our friends at The Guild will be screening the entire season 2 on Friday evening -- Jeff Lewis and Sandeep Parikh will be there, along with producer Kim Evey and Wil Wheaton (Felicia is headed off to Dragon*Con this weekend). Unfortunately, the screening is during the Friday evening concert, and so you might have to miss Anamanaguchi, Metroid Metal, and MC Frontalot. My favorites Jonathan Coulton and Freezepop are playing on Saturday night, though, so you can fit in both of those if you like.

Read more →

Filed under: Events, Fan stuff, WoW Social Conventions, Blizzard, Comics, Cataclysm

Ghostcrawler on the Path of the Titans


Our good friend Ghostcrawler (I can say that now, because we all got to meet him at BlizzCon the other week) has done his best to explain the new Path of the Titans feature coming in the Cataclysm expansion over in this forum thread. We had this same question come up on last week's podcast as well, and we said pretty much the same thing GC does: Path of the Titans is a brand new way for max-level characters to keep improving themselves. Of course, the feature is still being developed, but the goal is a "gated, not grindy" way (as in, you'll earn rewards by doing things, not by doing them over and over again) to experience character progression outside of just reputation grinding, PvP, or raiding.

He clarifies the idea more later in the thread as well. The different paths of the Titans are meant to be class-independent, but GC says that they do want players to debate which path is best for which class, even if they do end up with a "best" solution in the end. Archaeology is meant to be a part of it, so GC agrees that it could be more of a mandatory secondary profession than Cooking or Fishing has been in the past, but they're aware of that danger. And just because the paths may be tied to dailies or instances doesn't mean they'll work the same: the time in which you can progress might be longer than the daily quest limit or shorter than the weekly raid limit. The idea, as above, is to give players who don't necessarily raid or PvP something else to do with character progression at endgame.

Should be interesting to see what they come up with. Personally, this sounds a little bit to me like D&D's prestige classes -- not nearly as powerful or varied, but a way of separating your character out from the rest of those that chose the same class you did. That's just me being hopeful, though -- Blizzard seems to have a lot of development before we see this as a finished product.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Items, Blizzard, Leveling, Forums, Cataclysm, Archaeology

Arcane Brilliance: What Cataclysm will mean to Mages, part 2



Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really.

When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process.

With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved.

What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

Read more →

Filed under: Mage, Analysis / Opinion, Blizzard, Expansions, Features, Classes, Talents, Alts, (Mage) Arcane Brilliance, Cataclysm, Archaeology

Saving the old world with wallpapers


I don't know that we've ever quite posted about this, but here you go: given that we're going to be losing old Azeroth forever (sometime in the next 12 months, if the guessing is to be believed), Too Many Annas is stepping up the wallpaper project, aiming to put together pictures of every single zone in the World of Warcraft. Before, this was just a bit of idle fun, turning some scenic views into desktop-sized files, but with the recent Cataclysm-ic news, this is almost a public service, saving these classic old zones from extinction. We've got time yet, surely, but if you like the way anything looks in Desolace or The Barrens, now's the time to screenshot it for good.

TMA is even taking requests, so even if you just have a suggestion for a great view, you can send it along and it'll get into the wallpaper database. Only a matter of time until the world is completely shattered; probably a good idea to admire these old zones while we can.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Screenshots, Leveling, Cataclysm

Breakfast Topic: Will you miss the Old World?

So when I first heard about the Cataclysm, I actually sort of figured Blizzard would use a sort of phasing system on the old world: You'd start in the current old world, and at some point, you'd do a quest series that would phase you into the new, Deathwinged Azeroth similar to the way one progresses into Icecrown in Northrend. However, the word has come down: When Azeroth burns, it'll be changed for good. There's no going back. Even those who don't buy the expansion will still find themselves in Deathwing's new world.

While we're told some zones will remain relatively unscathed, almost every zone will be touched in some way, whether it be simple storyline changes or more massive shakeups from rivers of lava or shrunken coastlines or war, or even more greenery thanks to shifting water sources.

So here's my simple question: Will you miss it? Will you be nostalgic for a desolate Desolace or the massive Barrens? Will you mourn for fallen Astranaar and Auberdine? I'm sure some things will be missed more than others, but then again, change can be good. Being able to move on to new challenges and new excitements has me pretty psyched all told. But then again, what if they get rid of Lakeshire Bridge? I have been waiting a long time to see that done. When the Cataclysm comes, what will you miss? What will you be glad to be rid of?

Filed under: Analysis / Opinion, Breakfast Topics, Lore, Cataclysm

Encrypted Text: Patch 3.2.2 updates and BlizzCon news

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.

Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year's most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I'm also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.

However, it wasn't all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What'd I ask? About Vanish, of course! As expected, there's no timeline for a possible fix, but they don't want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.

Read more →

Filed under: Rogue, Classes, Interviews, (Rogue) Encrypted Text, Cataclysm

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