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The indomitable LFG chat channel

The first thing I thought when I saw the new LFG interface coming in patch 3.3 was what I said on last week's podcast: that's cool, but where's the LFG channel? If you remember way back during patch 2.0.1, when Blizzard originally released the LFG system, there was quite a clamor raised when they took away the LFG channel then, so much so that they eventually had to resurrect it. And so, when I saw in the latest patch notes that the LFG was set to return as a citywide channel, it didn't come as a surprise at all -- even in the new era of cross-realm LFG, there's still a place for just talking about which groups you can join.

But citywide still isn't enough for a lot of players -- some are saying that they want the channel to be worldwide. Ghostcrawler himself shows up in that thread and says a worldwide LFG channel would be nuts. And he's right: way back in the day when it was worldwide, it was "mass chaos," like a Barrens from everywhere. So why are people so tied to it? Blizzard seems to be missing a major way people used the LFG channel.

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Ghostcrawler and the "hybrid tax"

Ghostcrawler has put a significant sticky up on the forums about what he calls the "hybrid tax" in terms of PvE play -- there's been some back and forth lately on the forums about hybrid classes and what they should and shouldn't be able to do, and GC wants to put any confusion about what Blizzard intends "hybrids" to be to rest. Very basically, he says that there are three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it's considered a hybrid class. Otherwise, it's a "pure" class. This means a few things: pure classes, he says, should have slightly higher DPS ("all things being equal," and when does that ever happen?), because they don't have the option to switch out. There's no rule as to how much better that is, but as a tradeoff of rerolling being the only way for "pures" to switch, they get to be a little better. That's the "hybrid tax," and mages, hunters, rogues, and warlocks don't have to pay it.

Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard's view never be able to equal "pure" classes in terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can't.

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GC clarifies ArPen's stat removal and others


Ghostcrawler's hoping this answer "gets read," so we'll help. A player asks why Blizzard is worrying about armor penetration with the Scourge Strike ability -- isn't, they ask, ArPen getting removed in Cataclysm like we heard at BlizzCon? The answer is basically no: Armor Penetration rating is getting removed from gear (along with Block value, Defense, Attack Power, and a number of other gear stats), but Armor Penetration as a stat is not getting removed from the game. Talents and other abilties will still depend on removing and penetrating armor, even if your gear selection won't revolve around it. They'll still be balancing it, but as players choosing gear, it won't be a part of our calculations there.

Make sense? Just because you don't see, say, Attack Power on gear doesn't mean you won't have an Attack Power number governing how much damage you do. It just means that the AP you have will come from stats like Agility and Strength (depending on your class and a number of other factors) rather than gear adding directly to AP. Of course, as Ghostcrawler says, these changes aren't even coming until patch "4.0" and the Cataclysm expansion, so there's still lots of gear choices and balancing to do before then.

The two steps of ability development


After someone asks a question on the forums about the new Mage Tier 10 bonus and the numbers behind it, Ghostcrawler brings up a little interesting insight into the way Blizzard puts these abilities and attributes together. He says that there are two steps to implementing a new ability: mechanics first, and then numbers later. That may seem common sense (and to a certain extent, it definitely is), but it's interesting to note that it's always what the ability does first, and then numbers later. Blizzard is much less likely (relatively speaking of course, and there are plenty of exceptions to this rule) to put a new ability into the game than just tweak current numbers.

It makes sense, and if there's a new ability you've been waiting to see in the game, maybe the reason Blizzard hasn't tackled it yet is that they're working on tweaking numbers to try and fix it without starting up a new mechanic. Ghostcrawler also says that this is the PTR we're dealing with, and so of course those Tier 10 bonuses aren't set in stone yet, just like everything else being tested. They don't call it the PTR for nothing.

Telling a story without quest text


Tyllendel's friend had an interesting reaction to the game when he first played it: he felt that all of the quest text was unbearable, and that he wanted to play the game rather than reading what NPCs told him. We've talked a little bit about this before -- obviously, when Blizzard kicked off WoW nearly five years ago, quest text was just the way quests were done, and while Blizzard has expanded the concept a bit since, it's still mostly the way MMOs work: you go to a character, talk to them, and they tell you where to go and what to do.

But I can see Tyl's friend's point: games are much less about telling these days and more about showing. You might understand how, if you've never played an MMO before, reading the quest text can take you right out of the game, rather than running off with an NPC or having the game show you rather than just tell you what to do. And Blizzard is getting there: later in the thread Slorkuz points out the recent Afrasiabi interview, and talks about how Alex mentions new ways of doing quests. For example, the quest team is trying to do a quest with no text, or direct players' attention without actually telling them, "look here." Text is the easiest and most basic way to help players accomplish goals, but as the game moves on, even the developers realize it's not the most elegant or immersive way to do it.

WoW Insider Show today at 3:30pm Eastern


Our podcast returns to the air once again this afternoon -- WoW.com writers Amanda Dean and newbie Dominic Hobbs will join Turpster and I to talk about the most popular posts of the last week. First on the menu, I'm sure, will be the 3.3 PTR and what's new with Icecrown. All the new info about Cataclysm will probably make an appearance, and as promised last week, we'll talk about Ghostcrawler's recent forum decisions and what it means for Blizzard's development in general.

And of course we'll chat live with listeners, do a pre-show and an aftershow as usual, and answer your emails, which you can send to us anytime at theshow@wow.com. If you're around today, we'll start it all up around 3:30pm Eastern over on our Ustream page, or right after the break below in an embedded feed. See you then!

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Kisirani on the world post-Icecrown


Obviously, if you've been paying attention to what players are saying about Garrosh Hellscream, confidence isn't high in the guy. Especially if, as rumored, he's going to be getting a promotion very soon. But lest your fears about the guy are overtaking your Horde pride, just wait -- Kisirani says that we haven't learned all there is to know about the son of Grom. He may yet show a more palatable side, as we're told that we "haven't seen the entirety of who Garrosh is."

And what better place to do that, she continues, than in the run up to Cataclysm. We already know there's going to be a world event, but Kisirani hints yet again that it's going to be quite sizable -- considering that she mentions it between Icecrown and the expansion release itself, we could just be talking about a whole content patch on its own. However it all plays out, it's quite clear that Icecrown is definitely not the end of this round of content, and the world we'll be playing in when Cataclysm actually releases will be very different than the one we know today.

Doing something nice for other players


This is one of the few forum threads of late that has given me hope in mankind rather than the other way around. Jastiri of Antonidas started a thread asking players what the last nice thing they did for another player was, and relates his/her own tale of running into a new level-15 player who had saved 20 silver and materials to pay a tailor to make 6-slot bags. This "just about broke my heart," Jastiri wrote, who then made the newbie five 16-slot bags and offered 10 gold. The player thanked him/her for the bags but didn't accept the gold, insisting that the bags were gift enough and that he/she intended to pay Jastiri back for them eventually as well. How can you not love that?

The whole thread's full of little gems like that that, and was lovely to read. Share the wealth, readers -- what have you done lately for other players?

Jante Law and player psychology


Larisa over at the Pink Pigtail Inn has been posting some really interesting things about psychology and the World of Warcraft lately. The other week she wrapped up a little survey (along with the folks at Dreambound) about personalities of players and how they correspond to the roles they play in game, and this week she's got a little analysis up about something called the Jante Law, developed by a Norwegian author for a novel back in the 1930s. You can read the whole idea on her page or over on Wikipedia, but basically it all boils down to one "rule" for overseeing each individual member of a community: "Don't think that you are more special than us."

She applies the law to the WoW community at large, and says that without knowing it, comment trolls and those who attack people who differentiate themselves on the forums (including the folks who caused Ghostcrawler to rethink his role there) are following this law, and attacking those who stick their neck out as different. Personally, I don't know that the "haters" in the community give it that much thought -- most of the time when they do attack others, they do it to try and build themselves up rather than enforce any community standard ("You've won 1,000 AV matches? Big deal, I win in there all the time.").

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WoW Insider Show Episode 109: Drakes for everyone


We recorded our latest podcast last Saturday afternoon, and it was a good one -- not only did we have Eddie "Brigwyn" Carrington and Turpster on from here at WoW.com, but we welcomed two special guests: Fimlys and Nibuca from the Twisted Nether Blogcast. They were on to talk about their podcast and what they do with Twisted Nether, as well as their new Azeroth United project and what they'll be doing with that in the future. And of course, after we introduced everybody, we sat down and chatted about the most popular stories from the last week in Warcraft, including Brewfest and Onyxia, as well as patch 3.2.2 and the bugs contained therein. Enjoy the show.

And if you've heard something you'd like to respond to on the show, feel free to drop us a note via email -- the address is theshow@wow.com. We'll see you next Saturday as usual, thanks for listening!

Get the podcast:
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Guildwatch: Beware of tourists


This Guildwatch is running a bit late, and apologies for that -- your narrator is slightly out of pocket lately, and clamboring as quickly as possible to get back in. But the guilds featured in today's GW have no such problems -- they are rolling through content like nobody's business. From Yoggy (above) to all the modes of ToC, it's a downstravaganza in Azeroth lately.

Drama and recruiting notices after the break as well. If you want to see your guild (or a sweet forum thread full of drama -- please make sure it's guild-related, no random ninja whining) right here next week, send us an email at guildwatch@wow.com. Hit the link below to read on.

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The problem of Outland in Cataclysm


Borex brings up a question I've heard ever since Blizzard first announced they were going to tear up Old Azeroth in Cataclysm: what's the deal with Outland? Up until now, continuity throughout the game has worked more or less the way it should: new content gets added on to the end of the game, so anyone leveling up sees the story as they're supposed to (more or less -- there have been a few elements that have had to be "dealt with" for sure, but for the most part Blizzard has just wiped those clean). But obviously, if Deathwing returns and starts messing with players right away at level 1, the whole continuity will get shaken up. Hence Borex's question: why will level 60s be bothering to go out to Outland and deal with the Burning Legion when, in the world Deathwing invades, the Burning Legion is no longer considered the most pressing threat? Is it logical for level 60s to leave the world, head to a distant planet, and then come back to Azeroth at level 70? Shouldn't they stay and fight?

Bornakk's reply hints that Blizzard will probably just gloss over it as best they can -- they're not going to build a whole new 1-85 experience involving Deathwing. When you constantly update a five-year-old persistent world game like this with new stories and content, something's got to give somewhere. My guess is that Blizzard, being the perfectionists they are, will probably come up with a quest or two that gives a lore reason to go out there ("Hmm, you're too green to face the power of Deathwing, but our companions in Outland need help holding what's left of the Burning Legion at bay!"), and leave it at that. They may increase the XP and get you out of there even quicker, but going to Outland at 58 is still a gameplay necessity (Northrend shares the problem at 70, but of course we don't actually know what's going to happen with the Lich King quite yet). It's likely the lore will just have to deal.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Issues with Mobile Authenticator get it pulled from the App Store


Blizzard's mobile authenticator updated recently, and as soon as it did, we started getting tips on the tipline saying there was a major issue. Apparently the update reset the code associated with your authenticator, which meant that if you applied the authenticator update (and had the authenticator connected to your account), there was no way to actually get a code to login to your account. In short, if you apply the mobile authenticator update, you won't be able to log in to your account until you take the authenticator off completely (I'd assume you can then reinstall and reuse the authenticator, though people will probably be a little more trigger-shy about that one). There are instructions for how to do all of this over on the forums.

Of course it's a major issue, and in response, Blizzard has acknowledged the problem and apparently pulled the Authenticator from the App Store. So if (like me) you haven't updated yet, you won't need to worry about it, and hopefully the next version will fix the issue. But yes, if you have updated, you'll need to go through the steps above to remove the app from your iPhone and account, or just call Blizzard customer service at 1-949-955-1382 and they should be able to help you with the issue.

Update: So far we've only heard about problems with the iPhone version, and of course the issue is when you go from the old to the new version. If you use another phone, or have only used the new version, you shouldn't have any issues.

How I WoW ends its run, Patrick Beja to work for Blizzard


Our good friends Patrick Beja and Shawn Coons (who you've likely heard on our podcast before a few times) have posted the very last episode of the popular and excellent How I WoW podcast. Both Turpster and I have appeared on and enjoyed the show, as we've said before, and they're calling it quits -- the final episode features Scott Johnson of The Instance podcast (who was also on the very first episode, so that's fitting), and besides saying goodbye to their audience, the three guys talk very insightfully about the WoW community and its podcasters, and the kinds of ties we create as players in places as varied as the game, the online community, and real-life events like BlizzCon.

The show is ending (temporarily, perhaps -- Shawn hints that he may revive it, or help someone else to do so) mostly because Patrick Beja, as we heard at the very end of BlizzCon, is off to work for Blizzard in their Paris office. Unfortunately, he says he won't have a very public face at the company, but he's excited to have the position, and we're obviously very happy for him. He won't be able to podcast about World of Warcraft or Blizzard at all, so as Shawn says in the final show, there will definitely be a Patrick-shaped hole in the community. He won't be gone completely, though: he says will be able to continue his other podcasting work, including on The Movielicious podcast with our very own Turpster.

We wish Patrick and Shawn the best, and if you haven't yet tuned in to How I WoW, definitely go give it a listen while the archives are still up -- it's a very interesting take on some of the more familiar faces in the community at large. We'll miss the show for sure.

New Shaman totems in the expansion


Good news from Kisirani for those who like a little variety in their Shaman classes -- she confirms that Dwarf Shaman will indeed get brand new totems to throw down rather than the Draenei or Tauren models in Cataclysm, and hints that all of the Shaman races, past and future, will get a little differentiation in the sticks they stab into the ground. Unfortunately, she also confirms that Dwarven totems aren't kegs (that right there would have gotten me to reroll as a Dwarven Shammy first thing), but whatever they end up being -- my guess is something rock and/or hammer-esque -- I'm sure Blizzard's artists will make them look cool.

For Trolls, you have to think they're going to go voodoo (they'll probably use the Troll totems already in the game). Orcs, it would have to be something primitive -- maybe leather strung across a bone stand or something like that. And of course Draenei already have their own custom totems, and we don't really have enough of a hold on what the Goblins are like yet (trust me, we don't -- the race I played at BlizzCon was very different from the neutral race we know right now) to think what they'll have.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

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