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Posts with tag hearthstone

World of WarCrafts: A WoW-inspired grab bag of creativity

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself; contact our tips line (attention: World of WarCrafts) with your not-for-profit, WoW-inspired creations.

It's catch-up day at World of WarCrafts! We have all sorts of little goodies to pass along that have been piling up in the submissions box. So tuck in and get comfy with this snuggly little fellow from Serthida of US Bloodhoof, the crafter who brought us last year's plush moonkin. Don't worry, he won't drain your mana ... or your creativity.



More from the World of WarCrafts, after the break.

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Filed under: World of WarCrafts, Arts and Crafts

Patch 3.3: Teleporting in and out of instances

The most recent patch notes answered something I've been wondering about the "summon-from-anywhere" LFG system since I first heard about it: what happens if you get summoned into an instance and then you leave? The answer, apparently, is that you go not to the instance's entry portal, but instead you get sent right back out from whence you came. That's a bummer and a benefit -- unfortunately, you won't be able to use the feature to do any cross-world teleporting (leaving Violet Hold, for example, won't work as an extra hearthstone to Dalaran), but on the other hand, you won't have to stop what you're doing wherever you are.

In fact, porting in and out of any instances you run may change your positioning in the game completely. Nibuca doesn't see any need any more to leave a hearthstone in Dalaran -- that was previously the most central location for collecting daily dungeon quests and flying out to meeting stones, but with neither of those things necessary any more, you can park your stone anywhere you want. It'll be very interesting to see how movement patterns change after the new system goes live. I doubt Dalaran will be a ghost town (if nothing else, there will be plenty of people there sitting in LFG chat), but certainly the LFG is mixing up the reasons that a lot of people are hanging around there.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Analysis / Opinion, Virtual selves, Instances

Achieved shares your achievements on Facebook

While we were all wildin' out at BlizzCon last week, reader Peter G. sent us a little note about a Facebook app he's been working on called Achieved that will take your achievements and insert them into your various Facebook feeds however you like. If you want to go the whole nine yards and have your wall plastered with a story whenever you ding an achievement, you can do that, or if you just want to leave it as a small box on your profile page, you can do that as well. The app allows you to leave your actual character name out of the post (if for some reason you're not comfortable with sharing it with all your friends), and there's even a paid option: if you can throw in at least $.99 Canadian, the app will update straight from the Armory without any help from you to refresh (normally, I guess, you've got to log in to Facebook to get updates).

I like the app's minimalism more than anything else -- it doesn't show character information or any flashy graphics, just updates people on what you're doing with achievements. The app has a really active changelog, too (Peter is working hard on updating it pretty often, it seems), so if you have a request, you can always throw it in the pot and you might even get it granted. It's not quite as comprehensive as some of the other WoW Facebook apps out there, but if you want a quick way of showing Facebook friends what you're up to in game without excessively spamming them on every little ding or gear upgrade, give it a look for sure.

Filed under: How-tos, Fan stuff, Virtual selves, Odds and ends

All the World's a Stage: The guild hall


All the World's a Stage brings you the latest ideas and suggestions about roleplaying in the World of Warcraft.

One of the greatest problems people have with roleplaying in WoW is that the game has a tendency to spread people out all over Azeroth working towards disparate goals, and that makes it hard to sustain a roleplaying environment. Roleplayers can gather together in a meeting place of some sort in order to roleplay, but doing this every time isn't feasible -- inevitably, we want to go questing, get loot, and actually play the game too, all in different places.

So the majority of roleplayers join roleplaying guilds of one sort or another, and use the regular guild chat channel as their default in-character roleplaying channel which people can participate in no matter what they're doing in the rest of the world. Most guilds tend to imagine that their hearthstones (or some imaginary gnomish device) can act as walkie-talkies of sorts and allow everyone to communicate over great distances, no matter where they are.

Today, however, I will share with you some of the ways this solution falls short, and take a look at a better way to make roleplaying work in a guild, no matter what level you are or what you want to do with your game time. This idea can seem strange at first, but in the end it can provide many roleplaying opportunities -- allowing you to alternately build your RP stories, build up your character's levels, gold, or gear, or do all of these at the same time.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Guilds, Lore, RP, All the World's a Stage (Roleplaying)

Fast travel, and why it's hard to find in MMO games

Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.

Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.

Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.

[via Slashdot]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Leveling, Mounts

WoW Rookie: Of hearth and home

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Looky, Mom, we're all original: we didn't call this post "Home is where the hearth is" (but only because that title was already taken). And speaking of being trite, hearthstones may seem like a rather mundane matter -- not exactly high-value gaming strategy, eh? -- yet seasoned players manage to accumulate a little hearthing savvy that makes life in Azeroth (and the Outland and Northrend) a little more convenient.

Hearthstones link you to an inn in a location of your choosing, allowing you to transport ("hearth") back there once every 30 minutes. Prior to Patch 3.1, when you could only use your hearthstone once per hour, choosing where to bind and how to most efficiently order your errands and quests called for more than an insignificant amount of thought. The lower cooldown time today makes planning simpler, but there are still a few points worth knowing to help tune up your efficiency and dial down your travel time.

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Filed under: Tips, How-tos, Features, WoW Rookie

The high cost of rez sickness

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.

Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.

So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, Making money

Neutral Auction houses (and putting them in Northrend)

You've probably heard, by now, the reason why there are no auction houses (or class trainers) in Dalaran or Shattrath. Blizzard doesn't want the old world towns (like Ironforge and Orgrimmar) to become ghost towns. Ghost towns like, for example, Shattrath -- have you been there lately? But as Gnomeaggedon pointed out last week, there's another option: neutral Auction houses.

We haven't talked about the Neutral Auction houses in the game for a long time -- they exist only in Winterspring, Booty Bay, and Tanaris, and pretty much have only served the purpose of trading items back and forth between the two factions (or scamming between them). But Gnomeaggedon has a new idea: why not reintroduce them to the newer cities, and create another option for people rather than having to go all the way back to the old world (and waste a hearthstone cooldown)? Not only would you bring people back to the Neutral Auction houses (they really are empty right now), but you'd bring the auction house back to the people, at a slightly higher cost.

I like it, and so does Mend Pet, though she sees a few issues: even with the higher cost, you might still get people forgetting about the normal Auction houses and then you've just switched where the problem is (not to mention that people leveling wouldn't see anyone in the big cities when they went). And Dalaran is laggy and crowded as it is -- creating another mess of characters won't help. And finally, this is a solution without a real problem: we're getting the Hearthstone cooldown lowered anyway, so it's not that big deal to go back home occasionally (or just use a bank alt). Still, the Neutral houses are just sort of sitting there. Giving us more access to them might be worth it.

Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Economy, Making money

Traveling in patch 3.1

Patch 3.1 will be changing how we all get around. Travel is usually a bit of a touchy subject, but there are some huge improvements on the way.

If you love Kirin'Tor bling, you'll be happy to note that their transportation rings are getting an upgrade. Should you purchase one, you get a free teleport to Dalaran once every hour.

The Hearthstone that you've carried with you since you day one, unless you deleted it and had to bribe an Innkeeper for a new one, is changing radically. The cooldown is being reduced from one hour to half an hour. This was done partially to appease the whining over nerf to ghetto hearthing.

Ghetto Hearthing is/was the process of dropping your group while in a dungeon and waiting one minute for a free hearth, provided your hearthstone was on a cooldown. In 3.1, you will no longer be able to do this. Fortunately, you can still use the method to get yourself out of a dungeon.

Ghetto hearthing will be less of a hearth and more of a shifting of your virtual person to the nearest graveyard, alive and well. This will stop people from doing things like entering Ragefire Chasm while grouped, dropping, and getting a free hearth.

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Filed under: Items, News items, Wrath of the Lich King, Forums, Battlegrounds

On Blizzard and caving

Players complain that dual specs are available only at the highest level, and Blizzard drops them down to level 40 (and removes the reagent, to boot). Engineers complain they don't have a self-buff, and they get one. Hunters are finally getting that last bag back. Even after the Love is in the Air holiday ends, Blizzard decided to nerf the achievement so everyone can get it anyway. And when ghetto hearthing, a much-loved exploit, is removed from the game, Blizzard decides to nerf, of all things, the hearthstone cooldown. Is it just us, or is Blizzard doing a lot of spelunking lately?

Not that it bothers us -- most of those changes are welcome. The good thing about Blizzard caving is that at least it'll make somebody happy. But on the other hand (just to play devil's advocate here), this game is great because the devs made it, not because the players did. If Blizzard caves in every time players throw a fit on the forums, won't that hurt the game?

It's not happening, says Zarhym. He says the Hearthstone change, as well as presumably all of the other changes above, came about not because of constant pestering of the devs, but because they sat down and made the decision that it was right for the game. He doesn't say they never cave (we can probably all agree that the dual spec at 40 change likely came about from player feedback, even if it was very insightful feedback), but Zarhym says the devs won't move on stands they believe in. Given that patch 3.1 is like an early tax return with all of the bonuses we're getting back, we wonder what exactly those are.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Items, Analysis / Opinion, Fan stuff, Blizzard, News items, Instances, Forums

Hearthstones down to 30 minute cooldown in patch 3.1


Alright, so they killed ghetto hearthing. Blizzard never intended the instance boot system to be used as means to travel back to one's home city while Hearthstones were on cooldown, so they're setting things right in Patch 3.1 by making it port players to the nearest graveyard, instead. Naturally, this sparked outrage amongst the instance-abusing community and some players demanded Blizzard to make up for the loss of one of the most frequently used means of travel.

Eyonix was quick to shut down these arguments in a long thread but eventually capitulated to the will of the masses, announcing that Hearthstones would be usable every 30 minutes when Patch 3.1 goes live. Eyonix still doesn't quite understand what the fuss is all about, though, and points to mage portals, Dalaran portals, and good old mount riding as acceptable means of getting from point A to point B. He even dismisses the complaints as QQ at one point. That said, it looks like some QQ has won the day for now. Enjoy your 30 minute hearthstones, everyone.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Blizzard, News items, Forums

15 Minutes of Fame: Hearthstone for Facebook


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Facebookers love apps. Oh sure, there are those who are somewhat less than thrilled, but most enthusiastic users of Facebook love to hook up goodies like Top Friends and Super Poke. So when we got wind of several Facebook apps for WoW players that are building their own followings, we decided to track down their creators. Last week, we interviewed WoW player and I Play WoW creator Nick Gerakines; this week, we take a whole different spin on the topic with Chris Nolan of Hearthstone.

Just as Korale/Nick Gerakines and his wife Carolyn are the team behind I Play WoW, Tego (aka Chris Nolan) and his wife Jen have teamed up to bring Facebooking WoW fans the Hearthstone app. We visited with Tego to find out where he and his family keep their own hearthstone, and why.

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Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame

15 Minutes of Fame: I Play WoW for Facebook


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

When 15 Minutes of Fame first heard from Nick Gerakines (Korale of Medivh-US), he was a WoW-playing Yahoo employee tipping us off to his company's proliferation of employee-centric WoW guilds. Today, he's moved on from Yahoo, wriggling deeper into gaming with two new projects: a spot at Electronic Arts (EA) working on Rupture.com, a social networking site for gamers of all stripes; and I Play WoW, a Facebook application for WoW players.

Intrigued by the comments to our recent news post about I Play WoW, we decided to track down its creator. While we were at it, we looked up the creators of Hearthstone, another popular WoW app for Facebook. What we discovered: two very different approaches to the idea of social networking among WoW players, from two very different creators. This week, we talk to Nick Gerakines about I Play WoW; come back next week for our visit with Chris Nolan of Hearthstone.

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Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame

Hearthstone also displays your characters on Facebook


Last week, when we reported on the Facebook I Play WoW app reaching a full 100,000 users, a lot of commenters mentioned another app over there, Hearthstone, that's got a good reputation from the people who use it. I checked it out, and indeed, it's an excellent alternative (or addition -- there's nothing keeping you from using both) to let you show your WoW characters off on Facebook.

Just like I Play WoW, Hearthstone pulls your character information directly from the Armory, and displays it in a number of ways around Facebook, including, if you so choose, on your profile pages or on your wall. A few of our commenters said they liked Hearthstone's display better, but I didn't see any major differences there -- they both display your character, class, level, and server, and both will click through to pages where you can see more stats and discuss the character with others. Hearthstone will also let you change your character's image to a custom choice and enter a bio, though I Play WoW has some customization options as well. Hearthstone has an "equipment history," so even if you shard those epics you can still brag about having them. And finally,Hearthstone will let you play with the characters right on Facebook, and you can /salute or /duel the characters of your friends.

Overall, they're both worth checking out if you want to show off some of your World of Warcraft progress on Facebook. Obviously, I Play WoW is bigger, but as our commenters pointed out, Hearthstone has some excellent features as well.

Filed under: Hunter, Shaman, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard

Insider Trader: Inscription from 0-100

Insider Trader is your inside line on making, selling, buying and using player-made products.

This week's edition of Insider Trader will stand as an introduction to becoming a scribe. After covering some of the basic information you will need to know, I will walk you through the leveling process until you reach the 100th skill point.

I will also discuss Minor Inscription Research and glyphs in detail, ensuring that you can make informed choices when choosing how to level your inscription. In the coming weeks, I will continue with the guide until the new maximum, 450.

Hop on through the break to learn how to boost your scribe's levels quickly and cost-effectively.

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Filed under: Herbalism, Items, Tips, How-tos, Walkthroughs, Economy, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

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