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Posts with tag heroic

Shifting Perspectives: Heroic ICC for balance druids -- Lower Spire and Crimson Hall

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks -- it only gets real from here on out.

I know, I know: No one cares about ICC any more ... Everything is all about Cataclysm ... So why bother talking about it? That's far from the truth, though. ICC still matters to many people. However, if you happen to be of the more pragmatic sort, then hear me out for a little bit. Most of the server-first and world-first kills may have already been claimed, but there is always loot to be had, gear that can be helpful for either soloing things now or leveling in the expansion. Beyond simple gear, heroic ICC is simply fun. People have argued that hard modes aren't quite the same as a truly difficult raid encounter because they are the same as the standard encounters -- perhaps true to a point, but heroic modes are really fun when they are done correctly. Heroic Putricide feels like a completely different encounter when done on heroic mode and is extremely fun.

Perhaps this issue is a little bit late in coming, and for that I apologize -- but it's better late than never, aye? To start with, the first order of business is to ensure that your guild is prepared to go against heroic encounters. The ICC buff can be very intoxicating to some players, and it may make you feel more prepared than you really are for these encounters. Perhaps, in some cases, you are, and perhaps in others, you are not. Not all heroic encounters are created equal; some are far more difficult than others. Since this issue will deal with the opening Lower Spire and the Blood wing, the three encounters you'd want to start with would be Marrowgar, Gunship and Blood Princes; Deathwhisper, Saurfang and Blood Queen Lana'thel would be the three more difficult encounters in these two sectors.

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Filed under: Druid, (Druid) Shifting Perspectives

The Daily Quest: How-to around the blogosphere

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

I love the picture of Velen shown above for a couple of different reasons. It's a gorgeous piece of artwork, but the bigger reason is the expression on Velen's face -- he looks mildly baffled, like he's shrugging his shoulders and saying "Uhhhh, I don't know!" To me, the thought of an alien over 10,000 years making that noncommittal grunt of vague confusion is just endlessly entertaining. It's OK, Velen. Today we've got a few how-to posts from around the blogosphere. Maybe these will clear up a few things:

Filed under: The Daily Quest

Heroic speed runs


Most of us have been running heroics since the daily random quest was first introduced with TotC, and since then we've been running them every day, on every one of our 80s, for what seems an eternity. Even over-gearing them and short dungeon finder queues can no longer keep the heroic grind from being mind-numbingly dull.

Enter speed runs.

By speed runs, I'm not talking about just going fast. Even PUGs these days move pretty quickly through heroics. I'm talking about going as fast as you possibly can. Racing through the heroics, pulling crazy numbers of mobs, skipping everything skippable. Not only will your heroic run be much shorter, but it will suddenly be much more dangerous too. When you're pushing line of how much you can do, even slight positioning errors or DPS pulling aggro can result in wipes.

Speed runs have the potential to put the challenge back in heroics, and today we're going to talk about how to pull of the best time that you can.

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Filed under: Analysis / Opinion

The great gear explosion

Gear is fairly easy to get at this point in the expansion life cycle of Wrath. That's not a flaw. That's actually how things should be: there shouldn't be too many artificial limitations keeping you from jumping into the newest content and getting a chance to at least see, if not down it. With the rise of 10 and 25 man versions of every raid and heroic modes, however, we are looking at something fairly unique to this expansion, a somewhat drastic power curve to gear scaling.

This isn't a new idea, and it's not one Blizzard themselves haven't commented on. It's one thing to be aware of it in a general way, however, and another to sit back and look at it. That's a comparison of itemization on select 2H weapons from the first crafted epic (equivalent to a Naxx 10 drop) up to hard mode Ulduar 25, which puts it squarely in the middle of the current expansion cycle. What you're looking at is a steady gain that leads to a nearly 60 DPS increase between the starting weapon (Titansteel Destroyer) and the last one compared (Voldrethar).

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Filed under: Analysis / Opinion, Wrath of the Lich King, Cataclysm

Clarification on normal mode functionality

Over on the EU forums, Slorkuz has clarified a few questions players may have about the new changes coming to normal mode ICC, namely the removal of limited attempts from the final bosses in each wing. While limited attempts will still be in place on heroic mode, they will no longer be in effect on normal mode as of the end of maintenance this morning. To quote:
Q: If you extend your raid lockout this week, will you still lose attempts on Normal after the hotfix?
A: No.

Q: If you run completely out of attempts on Heroic, will the wing bosses and Lich King no longer respawn, even if the difficulty is switched to Normal?
A: YES. So leave an attempt left if you wish to kill them on Normal. We'll try and correct this in a future update.

Q: Why is the counter still visible in Normal?
A: The hotfix being applied just stops the counter decrementing, and nothing more.

In other words, raiders attempting the final bosses of these wings on normal difficulty will still see the counter, it simply won't count down if they wipe. More importantly however is the news that players wishing to attempt bosses on Heroic difficulty will need to leave one attempt up if they want to clear the boss on normal mode.

Filed under: Raiding

We have our pony: Invincible revealed

Guys? We have our pony!

The Warcraft twitter account just linked to a new page on the official World of Warcraft site regarding Invincible. This stallion served Arthas in life as his mount. Unfortunately, Arthas worked his mount a little too hard and slipped on ice. Arthas had no choice but to give Invincible a merciful death. (You can find more details about the story if you've read Arthas: Rise of the Lich King by Christie Golden.) When Arthas became the Lich King, he visited Invincible's grave and raised him from the dead in order to serve him.

How do you get him?

Oh, it's fairly simple to get. This pony can't get hungry, tired, or feel pain. Great for a Lich King to use when traveling around, right? All you have to do is pry it from Arthas' cold, dead hands. Beat Arthas in Icecrown Citadel on heroic mode, and Invincible will serve you.

But we don't know if everyone in the raid is going to get one (like Ulduar drakes) or if only one mount will drop (akin to killing Sartharion with 3 drakes up or the Mimiron head mount from Yogg-Saron).

Filed under: Analysis / Opinion, Raiding, Lore, Wrath of the Lich King

Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

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Filed under: Patches, Analysis / Opinion, Blizzard, News items, Instances, Bosses

The Queue: The new standard


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

That's a picture of my hunter above. She can use some better gear, and hopefully this weekend it'll be her turn to get decked out in tier 9. It's just so easy and fun. Plus I really like the idea of all my 80's having their tier 9 shoulders to look at on the loading screen. That's not strange, is it?

Saberix asked...

"Is tier 9 gear the new standard in gear? Am I going to be teased if I don't have it?"

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Filed under: Analysis / Opinion, Blizzard, The Queue, Cataclysm

Arcane Brilliance: Gearing up after the glorious patch 3.3


It's time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can't target? I'm sure more than one mage has certainly tried.

So I'm officially nominating patch 3.3 for "best patch ever" status. Here's a short list of the highlights of this patch:
  • Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot
  • A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King's tailpipe
  • The incredible, game-changing Dungeon Finder Tool, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer
  • A few choice mage buffs, including a PvE viable Frost spec
  • Quest Tracking without the need for an addon
  • Quel'delar and Shadowmourne
  • A swiftly approaching new Arena Season
  • Weekly raid quests
  • The Kalu'ak Fishing Derby
  • Perky the Pug
  • A host of little changes for low level characters
  • Rocket bare
Not shabby, right? And best of all, Blizzard has managed to deploy the majority of this new content without also deploying a host of bugs, glitches, and instability, or otherwise making the game unplayable for awhile as we've come to expect from patches this large. There were some log-in issues and bugginess on day one, but by day two, everything was running relatively smoothly by day two. I'm being relatively conservative when I say that Blizzard, in my personal opinion, has hit this one out of the park.

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Filed under: Mage, Patches, Items, Analysis / Opinion, Tips, How-tos, Instances, Features, Guides, Classes, Alts, (Mage) Arcane Brilliance

Tank opportunities in the late endgame

I've been tangling with the tough issue of tanking again lately -- I have finally leveled up my paladin to 80, and ideally, the plan is to jump in as a dual specced tank and healer when patch 3.3 hits. All LFG all the time, eventually headed to higher level raiding. But Honor's Code has a good post up this weekend about the trouble that many tanks are facing lately -- they say that while there's lots of tanking to be had in the early endgame (every 5-man and heroic group out there needs a tank), the available positions narrow down as you get farther up. By the time you're reaching Icecrown (which I would like to do someday), there are so relatively few guilds raiding there and so few serious tanking spots within those guilds that you either have to be a really great tank, know someone who's in charge, or be ready to switch off to another spec or alt when necessary.

In essence, they're saying there's a glass ceiling for tanks. Once you reach a certain point, it's hard to find even the opportunity to be a solid tank.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, Death Knight, Wrath of the Lich King

Phat Loot Phriday: Mystifying Charm

Here's a spooky looking offhand for current endgame casters. If you have an item you'd like to see here next week, shout it out in the comments below, please.

Name: Mystifying Charm (Wowhead, Thottbot, Armory)
Type: Epic Offhand
Damage/Speed: N/A
Attributes:
  • +65 Stamina, +65 Intellect, +57 Spirit
  • Improves crit strike rating by 57 and spell power by 100.

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Filed under: Items, Tips, Fan stuff, Raiding

Patch 3.3: Helpful rewards for low-level dungeon runs

We've been talking a lot about Patch 3.3's new Dungeon Finder feature lately, and for good reason -- it's leaps and bounds better than the LFG tool we've been dealing with for the past several years. One of the features that's caught everyone's attention is the great reward that level 80 players get for completing random WotLK Heroic dungeons. Well, if you're a lower-level player using the tool to run random dungeons at your level, it turns out you get something too.

The Satchel of Helpful Goods is a level-scaling bag o' rewards, which EU Community Manager Wryxian says will contain one piece each from two sets of loot rewards. Quoth the crocolisk:

...these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots.

The level ranges he refers to are 5-15, 15-25, 24-34, 35-45, 46-55, 56-60, 60-64, and 65-70. Wryxian indicates that the two item groups are set up so as not to trivialize quest rewards from the zones in your level range, and to make sure that you're always receiving a variety of gear. It's unknown at this time whether these'll be blues we've seen before, a la Elven Spirit Claws, or whether they're newly-created blues with the express purpose of being Satchel rewards. Still, pretty cool. Oh, and you get money too.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items

Raid Rx: Heroic Faction Champions


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. I finally lived through Faction Champions and now you can too!

After surviving defeating Faction Champs in Trial of the Grand Crusader, I've managed to figure out a few tricks healers can use to help themselves. While it's almost impossible to come up with a unified and methodical strategy, I've compiled a list of tips and advice to maximize your survivability and the players around you. Think of it more as guidelines as opposed to solidified rules.

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Filed under: Raid Rx (Raid Healing)

Phat Loot Phriday: Clemency

Umm, drool. This staff is so awesome it makes me want to go back to playing a caster.

Name: Clemency (Wowhead, Thottbot, Armory)
Type: Epic Two-hand Staff
Damage/Speed: 280-518 / 2.10 (190.1 DPS)
Attributes:
  • +153 Stamina, +153 Intellect. Yes, that much. +86 Spirit, too.
  • A Blue and a Red socket, with a +7 spell power bonus if you match both up. Remember, you don't have to if you don't want to, and this is certainly a socket bonus that's probably not worth going for. If you need an extra gem for your meta, this is probably the place to put it.

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Filed under: Items, Instances, Raiding, Phat Loot Phriday

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