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Posts with tag hunter

The Colosseum: Crinox of Burning Legion

The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.

Crinox is a hunter on the Burning Legion server. His 2v2 team is rated 2199, while his 3v3 team is rated 2212. Crinox took the time to hook up with us, and answer some basic questions about what it's like in the Season 7 arena.

Before we get into the interview all the way, though, I wanted to take a moment and mention that we're always interested in interviewing new, highly ranked Arena players. Just drop a line to gray AT wow.com. I'll follow-up with an in game mail to verify that the character is actually the interviewee, and we'll get things under way.

Without further ado, let's jump behind the cut and talk to Crinox.

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Blood Sport: Patch 3.3, part II


Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

David Byrne and The Talking Heads are a personal favorite. Miles Fisher seems to love them as well. His cover of This Must Be The Place (Naive Melody) is homage to one of the most beautiful, striking melodies I've ever heard, and as such, it will be your listening music for the day. (NSFW Warning: The video is a parody/reenactment of American Psycho, so view carefully.)

Last time, we went over the Will of the Forsaken nerf, 100% pet resilience, death knights, and druids. The patch looks to be a very interesting bag of surprises for arena enthusiasts, we're getting major changes to the way some races work, as well as nearly every class is getting a pretty substantial change or two which will probably help them in PvP. We don't normally see patches where most classes are buffed, but this could be one of them.

Read on to find out what's up with hunters, mages, and paladins in Patch 3.3!

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Patch 3.3 PTR: Meet Arcturis, the newest and coolest Spirit Beast


I was listening in on the Twisted Nether Blogcast and heard Nibuca mention that the new Spirit Bear image we reported earlier this week had been identified. Sure enough, I head over to the one place I knew would have the answer, Mania's Arcania. Sure enough there it was, Mania had a long post giving all the details.

Mania's Arcania member safrienaer reported that they had found the new spirit beast on the PTR Patch 3.3 in Grizzly Hills, north of Amberpine Lodge. Along with some really cool screenshots, safrienaer went on to describe that at the moment Arcturis doesn't have any special sounds. However, Mania thinks, and I have to agree, that we'll probably see some polishing of the graphic with some special glowing effects and sounds before the completion of the testing of Patch 3.3 on the PTR.

On a final note, Mania noted that Jangalian did some research on Wikipedia and found that it seems our new Spirit Beast might be a reference to Arcturus Mengsk from StarCraft.

Anyways, I'm excited about the prospect of taming Arcturis. My only problem will be stable slots and having to pick a new Elvis related name that matches his personality.

(Edit: I owe Jangalian an apology for overlooking that she had originally provided Mania the information about the different possible references for Blizzard choosing Acturis as the name for this really cool Spirit Beast.)

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

The indomitable LFG chat channel

The first thing I thought when I saw the new LFG interface coming in patch 3.3 was what I said on last week's podcast: that's cool, but where's the LFG channel? If you remember way back during patch 2.0.1, when Blizzard originally released the LFG system, there was quite a clamor raised when they took away the LFG channel then, so much so that they eventually had to resurrect it. And so, when I saw in the latest patch notes that the LFG was set to return as a citywide channel, it didn't come as a surprise at all -- even in the new era of cross-realm LFG, there's still a place for just talking about which groups you can join.

But citywide still isn't enough for a lot of players -- some are saying that they want the channel to be worldwide. Ghostcrawler himself shows up in that thread and says a worldwide LFG channel would be nuts. And he's right: way back in the day when it was worldwide, it was "mass chaos," like a Barrens from everywhere. So why are people so tied to it? Blizzard seems to be missing a major way people used the LFG channel.

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Creating "special purpose characters" with the XP toggle

I love this, as I seem to love most of the things that Mania does. She's just posted that she's put together a whole guild of hunters, all with XP turned off at different levels, for one purpose: testing pets as they move up the leveling ranks. She says she cheated a little bit to do it -- transferred alts from other realms, and it's Alliance-only -- but just having the idea to put something like this together is super creative. We've talked about people who've leveled up one of every class before, but I never considered just how much the XP-off option changes the game in terms of what Mania calls "special purpose characters."

Of course, raiding at level 60 is one way to use it, but you can go even lower than that -- want to farm Runecloth without it getting too boring? Roll up a death knight, and leave him in Felwood to grind on Furbolgs. Really love running, really running, Scarlet Monastery with your friends? You can all roll characters to 39 (or lower, if you're looking for a regular challenge), turn XP off, and leave them camped outside the instance. Turning XP off means you can create characters for almost any purpose, and having heirloom items (especially if you buy cloth, which any alt can wear, even if it means they take an armor hit in some cases) means that leveling them up doesn't take more than a few days of free time. Lots of interesting ideas to play around with there for sure.

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half



I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.

Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let's get into the juicy, juicy 3.2.2 patch notes.

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A new animation for Feed Pet


Well I grabbed my own video of the new Feed Pet animation, but it turns out that Lougara on YouTube did it much better, so that's their video you can watch above. Yes, as hunters everywhere have noticed, Blizzard has added a brand new animation to the feeding of a hunter pet -- you can actually see your hunter toss a piece of grub to the pet, who then catches it and noms away.

It would be cool to see it go a little further -- maybe have the pet claw and chew away at it for a moment -- but then again with so many different types of pets out there, it's probably tough for Blizzard to make them all look good. Still, it's a nice little touch for immersion, and it has the added bonus of showing other players when you're tossing food to your pet as well. Of course, with Bloodthirsty as a pet talent or the Glyph of Mend Pet going, you may not even need to feed your pet any more, but if you do, that's what you'll see.

Breakfast Topic: The one-of-every-class club


A friend of mine just dinged 80 again the other day, and it put him into a community that we joked about: the "one-of-every-class" club. Like a few of our readers (including William B, who emailed us a while back), he now has ten 80s, one of every single class in the game. It's not something I'd ever do, or ever want to do, but certainly there are probably quite a few people out there who've gone all the way to the highest level with every single class.

As Turpster would say, it definitely gives you a nice overview of how all the classes work and what their strengths and issues are. And of course it'd be handy to run instances with -- you can roll into endgame instances playing whatever role you want or your guild needs to have.

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Patch 3.2.2 Hunters see changes to Bestial Wrath



Ghostcrawler has reached into his mysterious bags of tricks and drew out the Hunter card once again it seems. Last week we discussed the recent change to Armor Penetration. While we all agree that it is a nerf to Marksman Hunters and will reduce their DPS. The jury is still out on whether it is a game mechanics correction (which I tend to believe) or some evil plot to cause Hunters to spend more gold.

Well the changes continued to happen. Last Thursday we heard more from Ghostcrawler regarding a new change that will be hitting Beast Master Hunters in Patch 3.2.2. The interesting thing about this recent change is it is both a buff and a nerf. To help explain what I mean let's take a closer look at how Ghostcrawler explained the change on the Damage Dealing Forums.

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Hunter thoughts on the Patch 3.2.2 Armor Penetration nerf


Well folks, we recently heard that Ghostcrawler announced the upcoming nerf to Armor Penetration in Patch 3.2.2.

I'll be honest with you. I'm not sure why this is turning into such a big deal is to everyone. I'm not saying I don't understand the mechanics of the change. And I do see the impact to us Hunters, especially endgame raiding Marksman Hunters. But really, let's take a step back and look at the reasoning behind the change.

Ghostcrawler said that they implemented this change after noticing everyone was picking up Armor Pen at the expense of their core stats. Really? And somehow we're surprised that when a secondary stat becomes more important than a class' primary stat and it forced a nerf? It seems more of a correction in my opinion.

If you're a raiding Marks or Survival Hunter you should be focusing on picking up as much Agility (Attack Power if you're a Beast Master) as possible. Hence why in Cataclysm we're seeing things like Armor Penetration removed from the itemization.

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All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Armor penetration being nerfed in 3.2.2


Ghostcrawler has announced that armor penetration (ArP) is being nerfed in the upcoming Patch 3.2.2. It's an early notice to players who plan on investing in armor penetration gems. Many raiding melee players (along with Marksman hunters apparently) have begun focusing exclusively on armor penetration without caring about other stats. While the mechanics of ArP can be complicated to understand, the basic understanding is the more ArP you have the more damage you deal. Heck, a Feral Druid in my guild has been known to pass on upgrades here and there primarily because it lacked ArP.

Again, this is mainly a nerf to PvE raiding but it could end up affecting PvP slightly as well. It's not expected to completely rock the arena world or anything. The worst thing that could happen is Priests (or other soft targets) like myself will survive a few seconds longer against melee heavy teams, or people like Rogues have it worse against Plate. I guess from my perspective it could be viewed as a buff!

Note that in Cataclysm, armor penetration will be removed as a stat as it has been deemed confusing in regards to its use.

All the World's a Stage: More possibilities for goblins and worgen in Cataclysm

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.

But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.

Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.

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Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




BlizzCon 2009: Initial thoughts on the Hunter changes

We have only experienced the first day of BlizzCon and my mind has already been blown. We have heard so many amazing details about Cataclysm and they're promising more for today.

The changes are not just to our old favorite instances or to the zones around Azeroth. Implementing terrain phasing is going to change everything we know about leveling and running around our favorite zones. Also, who doesn't love the idea of Gnomes finally get to be Priests and as Ghostcrawler put it, "Be self-sufficient." (Well, they still don't have Hunters but that's okay.)

We got confirmation from Chilton that it in fact Goblins and Worgens will be added to the game in Cataclysm. We also learned that Goblins and Worgens will both get to play Hunters. But they're not the only new races added to the Hunter ranks. We also got confirmation that Humans and Undead will both be able to play Hunters. So all in all we got some really good additions to the Hunter community.

What about those awesome changes to the Hunter class? Well, how about the removal of Armor Penetration for one? We aren't going to have to worry how Armor Penetration works or when should stack for it...

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