Skip to Content

Game Daily

Posts with tag level-80

The opposite of Heroics

Reader Malos on Nagrand sent me an interesting idea that I thought was worth some discussion. For a long time now, I've been a big fan of the idea of turning the old instances into Heroic versions -- I think it would be really fun to play Deadmines as a level 80, or roll through Scarlet Monastery for badges. But obviously the problem there is that Blizzard already has enough to do -- they're focused on creating new content, not revamping old instances that people have already played.

So Malos has a solution: instead of tweaking the instances to us, how about tweaking us to the instances? He suggests a set of gear, much like the Heirloom gear, that matches your character to whatever instance you happen to step into -- if you enter Deadmines, it powers down your level 80 character to an appropriate power and level for the instance. That way, all Blizzard has to do is make one set of gear per class (that could even scale upwards, so they never have to make it again), and boom, every instance could be played at the standard difficulty by any character any time.

Will it happen? Probably not. But I really like the idea of tweaking the players, not the instances, and I think there's a lot of possibility there for Blizzard. They've had such a tough time trying to balance out content for all kinds of players (including all of the hard modes and extra gameplay in Ulduar), that it might be interesting to try and measure the difficulty by going the other way -- balancing players out for all kinds of content.

From our readers: Is my Ulduar-clearing guild holding me back?

I'd like to take a minute to address the concerns of one of our readers. Since my return to WoW Insider, I've been focusing on sanity, progression, and congruence.

Dear WoW Insider:

I need help, and I figure between me and that guy in the last Breakfast Topic, I'd have more than a good chance of you guys having suggestions to my current dilemma.

I'm fairly new to WoW, having started in December 2008, after a long stint on FFXI. I was glad I made the move, and I haven't looked back. I toyed with a few classes before settling on a blood elf rogue. I zoomed through classic, Burning Crusade and have now made Northrend my home.

I hit 80 a couple of months ago, and although many guilds have offered for me to join along the way, I always replied that my brother's guild was going to take me in as soon as I turned 80. I've been with them on a few heroics and even saw the inside of Sunwell as my first raid ever, although I must confess all that left me feeling a little bit bewildered as I didn't really know what was happening most of the time. I was constantly asking for help, asking where I should stand and what not. While most of the guild was really nice and understanding (and still are), I'm feeling a little bit out of my depth. Most of the guild members are very experienced, as you can imagine. Some of them are on their second or third alts clearing Naxxramas, and most of the guild are working on Ulduar progression.

Read more →

Project 62*80: 62 level 80s by Christmas

I first heard about this from El Jeppy when I visited him and company on the Rawrcast Show a few weeks ago, but now he's posted a little more about goals and method on his site. He's just beginning something called "Project 62*80," which sounds pretty crazy on the front of it: he's planning to level 62 different characters (which is apparently one of each race and class combination for both Horde and Alliance) to level 80, and he's planning to do it by Christmas of this year. With 224 days until Christmas, that's 22 levels a day -- pretty easy when you're starting from level one, but not so much when you're trying to do 60-80.

He's not just grinding away on it, though -- he's chosen to do some multiboxing, and plans to level three characters at a time up until 60, and then three to five characters per group up to level 80, so if he can move four characters up five levels each a day, he'll be pretty close to his goal rate. And he's using recruit-a-friend, so the triple XP will make things even easier on him. It definitely seems like he can do it if he stays committed, but man, it's not something that would ever appeal to me.

He started off with Paladins (for the free mounts and the survivabiilty), and from there it sounds like he's going with Death Knights next, to raise some quick gold for the rest of the enterprise. You can follow his progress over on the Ten Gnomes blog if you want to see where he's at. It's hard to wish him luck (does anyone really need 62 freakin' 80s?), but we'll do it anyway: good luck, Jeppy.

ESL Arena tournament Finals kicks off in Germany


The Intel Extreme Masters World of Warcraft Arena tournament will be culminating at the CeBit in Hanover, Germany from March 3rd to 8th, featuring the European Continental Finals as well as the Global Finals, which will determine the overall winner of the 3v3 Arena tournament. The event closes the third season of a globe-hopping event that spanned Dubai to Chengdu to Los Angeles, and a total of $280,000 in prizes is ready for the taking.

The event in Hannover is significant in that it will be the first Level 80 tournament on the pro level, with special rules changes to reduce the effects of RNG. One example is banning speccing into talents like Hunters' T.N.T., Mages' Impact, or Priests' Blackout. ESL has also elected to exclude the new Arena maps -- the gimmicky Dalaran Sewer and Orgrimmar Arena -- from the tournament. This should make the competition notably different from live realms.

The Electronic Sports League will feature live streaming videos of the matches throughout the event, with live commentary from the ESL hosts. Archives of matches throughout the tournament can also be viewed on the site or on youtube, even including popular clips outside of matches such as Swarm's infamous nerdrage breakdown. The program can be viewed through the ESL TV, as well as the live stream of all the matches. All games will be broadcast in English.

Dual specs at low levels

We heard a ton of news about the incoming dual spec feature last week, and for the most part, players were pretty thrilled -- besides the fact that we're finally getting the option to have two specs at once, we're also getting the much-awaited ability to preview our specs before they're saved, and the official Itemrack functionality that we've heard about for so long. But there was one thing Ghostcrawler said last week that hasn't sat well with many players: that we'd need to be max level before training for the dual spec feature.

For many players, the main reason they wanted dual spec was to be able to switch between "leveling" and "grouping" specs, and obviously if you're already max level, you won't have much need for a leveling spec any more (more likely you'd be switching between "solo" and "raid" or "PvP" specs). Ghostcrawler's stated reason for requiring a max level was that they didn't want lower level players to be confused by having access to more than one talent spec too early, but as Zarhym says, Cvarto makes a good point: if a player uses only one spec for 80 levels and then gets the dual spec feature, he/she may not have enough experience with different specs to have any clue about how to choose another one.

Read more →

Encrypted Text: Guide to Rogue stats for new raiders

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.

Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.

If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.

Read more →

WoW Insider Show live this afternoon


Our podcast is back for another day today, and it's going to be a good one. We're welcoming to the airwaves the first ex-Blizzard employee we've ever had. Michael Sacco, aka Belfaire, aka The Talbuk, is going to be live on our show, and we'll talk to him about what it was like to be an actual Blue. Turpster will be on as well (and you know it's a good time when he's around), and we'll be chatting about whether Heirloom items are worth the purchase, the most embarassing things we've all done in Azeroth, how to dive into Heroics right around when you hit level 80, and we'll try to conquer some of the Death Knight changes in the upcoming patch.

And as usual we'll answer your emails and just generally have a great time. The show starts at 3:30pm Eastern, 8:30 GMT over on Ustream or right here (we've put an embed of the feed right after the break, so you can listen right from our site). Remember, if you're in the chat and you want to change your name, use "/nick name" (where name is the name you want), and if the feed cuts out for any reason, you can probably refresh the page and it'll come back up. Please keep your hands and feet inside the ride at all times, and please don't feed the Turpster, his trainers give him plenty to eat as it is.

See you at 3:30 Eastern! Enjoy the show!

Read more →

Heroics as a fresh 80: Don't be that guy

Back in the beginning of Burning Crusade, when heroic instances were originally introduced, you had to get to Revered standing with a dungeon's associated faction to buy a key that would let you into heroic mode. Later, that requirement was relaxed to Honored. This was taken one step further in Wrath of the Lich King, where there is, technically, no requirement to enter a heroic besides being level 80.

However, this doesn't mean you're ready for heroics (and Naxxramas-10, which is about the same difficulty) the moment you ding 80 and go train. This is something I found out on my own first 80, when I scratched and clawed my way through healing a heroic Old Kingdom in mid-70s dungeon and quest gear (we never did get the last boss down). I was told that I was rather undergeared for heroics, and to go do some normal-mode level 80 dungeons first (Halls of Lightning, Utgarde Pinnacle, Oculus, Culling of Stratholme).

This was some of the best advice I ever got in WoW. I ran each of the L80 normal-mode dungeons once, and my gear level improved by about 50% in the space of a day or two. There are some extremely serviceable quest rewards in all of these dungeons, not to mention drops and rep gains. There is also some excellent crafted gear out there, if you have some any spare change or mats kicking around. And from that moment on I wasn't that guy trying to tank heroics with 20,000 HP, or the DPS doing 1,000 in Naxxramas. Please, don't be that guy: run some normal-mode level 80s, and maybe pick up a bit of crafted gear or rep rewards, before you try to do heroics or raids.

TalentChic updates for Wrath


Remember TalentChic from a couple months ago? They mine Armory data to show the most popular builds for each class and playstyle (playstyle being determined by what kind of gear is equipped, which is slightly iffy, but it's hard to do better with Armory data). Anyway, whether you remember them or not, they're now updated for Wrath, with level 80 and Death Knight builds.

There isn't a lot there that surprises me much. I wasn't expecting 51/13/7 to be the most popular DK build, though; everybody seems to be talking about dual-wield builds, which this decidedly is not. Balance comes in much lower on the Druid specs than seems to be the case on my realm, but my experience might just be biased.

As tipster Waluigi mentions, DPS specs dominate for many classes (notably Paladin and Priest). However, Resto is the most popular shaman build, and a tank build is most popular for druids, so this is not the case for all classes. It'll be interesting to see how this develops as more people hit 80 and get to endgame activities.

The value of questing after level 80

I'm always amazed when people hit 80 and then start wondering how to make gold. Sure, there are all kinds of money tricks floating around (playing the AH is always fun, and everyone has their own tips they've picked up), but quite frankly, the easiest and most reliable way to pick up a ton of money at level 80 is just to do what you've been doing: go quest. Blizzard has made it so that there's no way you've hit all the quests in Northrend when you've reached the highest level, so odds are that you've got at least one (if not two or three) untouched zones of quests to do. And as folks have discovered on the forums, there's a ton of money to be made there.

Given that after level 80, experience turns into gold, the return on time invested with leftover questing is awesome. You can pick up over three thousand gold easily just by clearing out the zones you haven't hit hard, and by vendoring off the quest rewards that you get for completing the quests, you can pick up even more. Sure, some folks will have AH schemes that will bring in more money, but Blizzard has done their darndest to make sure there's money in them there questgivers, so if you're slouching around at 80 wondering what to do, go finish up your quests.

And of course if you really have finished up all of the quests in the game (and seen all the amazing storylines and character development that go along with doing so), then there's always daily quests to work on. While they won't pay out quite as much as one-time quests, when you break down the time you invest versus the gold you get out of it, they're often the best way to cash in your playtime as well.

Vikings punter Chris Kluwe plays WoW

Most Minnesota Vikings fans are saying that their punter, Chris Kluwe, is probably the best dropkicker to play for the team, and this profile in the Star Tribune reveals something else about the young (he's 27) football player: he also plays World of Warcraft. Not only is he breaking team records left and right, but he's an avid videogame player, and talks about his time in Azeroth so much that a local morning show has dubbed him "Chris Warcraft." His Wikipedia entry also says he once sent a signed Wrath mousepad to a fan in Canada, too. So while he might not be 80 yet (the Vikings have been busy winning my sorry Bears' division this year, and now they're headed to the playoffs), he has been around and playing lately.

Unfortunately, while there are quite a few notes about his game-playing around the 'net (he's also a big Guitar Hero fan, so Activision-Blizzard will probably appreciate that), we haven't seen his characters mentioned anywhere, so we have no idea what class or race he plays. For some reason, Mage jumps to mind as a complete guess, and so does Horde, but we'll probably have to ask Kluwe himself to find out.

Update: Internet detectives in the comments below say he's a Troll Rogue on Kil'jaeden. And that he's already hit 80 (isn't he supposed to be practicing for the playoffs?).

Update2: Kluwe got in touch with us and confirmed that yes, he's an 80 Rogue (so I'm 50/50 on the random guessing). He also says that he hasn't had too much time to play lately, since he and his wife just had a baby girl. And he says that if you really want to be amused at how he spends his time, check his achievements. Yes, he's a Merrymaker.

Freezing Arrow and you

Aspect of the Hare has a great post up about "Freezing Arrow for non-Hunters" -- of all of the new Wrath abilities, Freezing Arrow seems right up there with Death Grip as a game changer during instance pulls. But as great as it is (a Hunter can now trap a mob at a distance, which means trapping casters is much, much easier), there are drawbacks that you other group members need to know about, hence AotH's post.

First and foremost, chain trapping is out. On a normal trap, a Hunter can lay down a trap early, and get past the extra 10 second cooldown on getting the trap up again, which means they can have another trap pick up the same mob when the first one finishes its duration. But pulling with Freezing Arrow means you can't lay down the trap early, which means that the 10 second cooldown will always be in effect: there will be ten seconds after the trap comes up before the Hunter can Freezing Arrow again.

There are loopholes, as AotH says: Resourcefulness can help Survival Hunters with the cooldown a bit, and Readiness means a Hunter can throw out two Arrows in a row (but no more than that). And of course positioning helps a lot -- if a Hunter can lay down a Freezing Arrow early and then kite a mob into it, chain trapping is theoretically possible (though with casters, it's going to be really tough, just because you have to move so much to get them to move after you). But non-Hunters beware: Freezing Arrow is good for trapping a mob for about 20 seconds. After that, you're on your own.

The many benefits of being a high-level Cook

I agree with Relmstein: Cooking is awesome. Unlike, say, fishing (which I said on the podcast last week will never really stop being boring, since boring is "working as intended" for that one), cooking has really transitioned over the years. Back in the day, it was kind of a silly way to make new foods to eat, in Burning Crusade it became a pretty solid extra buff to have, and it Wrath it has really become a necessity for anyone looking to make their characters and their raids the best they can be.

Plus, as Relmstein notes, there's added functionality -- the feasts let you lay out an entire meal for your party, and the addition of the Dalaran cooking quests (and the recipe rewards) have turned the daily cooking quests from just a few extra gold and mats per day into a whole currency system on its own. Fooding it up ingame has become a minigame of its own, and with food giving out such diverse (and significant) stat bonuses, not to mention that it often fetches great prices on the AH, there's no reason for your level 80 character to not have worked a little bit on leveling up cooking.

Sold yet? One of the last things I did at level 70 was level up both cooking and fishing using El's Angling's great guide, and though it took me the better part of two weekends in a row, it's paid off many times over since. Cooking has definitely moved from kind of a fun third profession to mess around with to something that will seriously benefit you as a character in quite a few ways.

Guildwatch: Rolling the endgame


Boy, there's definitely no Naxx bump this time around (unlike the old Karazhan bump) -- guilds are hitting 80 and rolling right into the endgame. Of course, with even casual players moving this fast (surely casual players are 80 by now right, Ghostcrawler?) there may eventually be a problem of having new content to experience... unless you consider all of the rep grinding and Wintergrasp to be new content (and we do). But pretty soon, we'll have to have guilds reporting on achievements instead -- anyone actually beat Sarth with the three drakes yet?

In the meantime, there's plenty of regular downings, crazy drama, and some good guilds recruiting right after the jump, so click the link below to see what's new around the guilds of World of Warcraft.

Read more →

Ask WoW Insider: Getting rid of leftover gear

We're a bit late this week, but we've got a good question for you readers from Hylia, a Shadow Priest on Arthas. If you have a question you'd like to ask the readers of WoW Insider, don't forget to send it to ask@wow.com.

I've got a question regarding the level 70 epics I've been pilling in my bank. Since I just hit 80 and I`m changing all my gear now, I don't know what to do. The thing is: I don't know if I should just sell my old gear or if I should disenchant it. I have over 20 of those purple shards too and I'm not sure they would sell well.

Thanks in advance for the help.

Hylia


It's a good question that lots of us are dealing with as we make our way up to 80: what do we do with the old level 70 epics? Personally, I've just been selling most of it -- I have kept a few sets, such as my Tier armor and a crafted set I made and socketed, but I'm not an Enchanter, and, like Hylia, I don't know how old shards would sell now anyway.

What have you been doing with the old gear? Vendor, disenchant, or is your bank packed with Gigantiques so you can keep it all?

Previously on Ask WoW Insider...

WoW Insider Show


Recorded live every Saturday at 3:30pm Eastern on Ustream.  New episode right here every Monday.



Archive | RSS | iTunes | Ustream

Around Azeroth

Around Azeroth

Featured Galleries

Trial of the Crusader 5-man Normal Loot
IcftB: Midsummer 2009 -- EK
Tier 9 Collected Sets
WoW Tier 9 Gear
Patch 3.2: Children's Week in Northrend
Patch 3.2 Heirlooms
Patch 3.2 Triumph Gear
FigurePrints Review
Argent Coliseum

 

Categories