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Posts with tag mimiron

The Daily Quest: Trinkets, magazine reviews, and more


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • Youtube superstar MrVoletron has released another remix, which you can see embedded above or over on his channel. Be warned, the beginning of this one is a little ear-shattering. Turn your volume down.
  • Here's yet another review of the World of Warcraft magazine, this time from Azure Shadows.
  • Empowered Fire compares Icecrown Citadel trinkets for mages.
  • Shades of Grey connects a few lore dots and speculates on what the Cataclysm may bring. Is it just the beginning?
  • With the introduction of the dungeon finder, could that design be used to improve queueing for battlegrounds? Cynwise thinks so.

Filed under: Fan stuff, The Daily Quest

Raid Rx: 2009 Boss healing awards


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

Welcome to the 2009 healing awards where we look back on some of the craziest healing encounters introduced in Wrath of the Lich King. Which fights frustrated healers the most? Which ones involved a ridiculous amount of healing? Which boss went directly against our role as healers? The judging panel should have consisted entirely of gnomes, but Wilfred Fizzlebang was unable to make it at the last minute and I was asked to step in at the last minute to help finalize the results.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

Shifting Perspectives: Why effective health needs to die, part 2


Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth.

We've discussed in the previous column why effective health is important; here, we're going to discuss why it's not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn't usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo -- player error. It is for this that I say effective health needs to die.

What is effective health?


I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It's your health as modified by the damage you'll take after armor contribution (AC), or Health / (1 - AC%).

A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75).

A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5).

A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25).

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Filed under: Druid, Analysis / Opinion, Features, Raiding, Classes, (Druid) Shifting Perspectives

Stars wins August's Guild of the Month contest

It's almost the end of September, but we're finally ready to announce the winner of August's Guild of the Month contest. As you probably saw in the title of this post, August's winner is a guild that has become something of a household name for WoW players, being one of the longest standing, most accomplished raiding guilds in the world (of Warcraft). Rather than me telling you about who Stars is, I'll leave that up to Leonking, a member of Stars currently living right here in the United States. You can find what he wrote behind the cut below.

Stars was August's winner, but remember that September's Guild of the Month contest is still ongoing! We had a lot of great entries for August, and we would all love if everyone who entered last month gave it another try this time around. We're absolutely eager to her from new entrants, too! This is your chance to not only win a $100 gift certificate from Swagdog for some custom guild apparel, but also be featured right here on WoW.com. Good luck, and we can't wait to hear from you!

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Filed under: Analysis / Opinion, Contests, Raiding

Ready Check: Mimiron


Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. T

Welcome back to Ready Check. We took some time last week to take a look at the changes that patch 3.2 brought to raiding in Azeroth, but now we're back to burning through Ulduar. Today, we'll take a look at Mimiron, and then start working on the final portions of the instance with General Vezax.

So far, you've wrecked the Flame Leviathan. You euthanized Razorscale. You gave a cold shower to Ignis the Furnace Master. You marvelled at Deconstructor. When it came to Kologarn, you damned well shall pass. The Assembly of Iron said court was out of session, and Auriaya and her small legion of adds gave you no pause. You've asked Hodir, "Who's your Daddy?" You've entered the mountain, and tackled Thorim.

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Filed under: Analysis / Opinion, Guides, Ready Check (Raiding)

Guildwatch: Just don't say "priceless"


We got quite a few good photoshopped victory pictures in the email after our suggestion that you send us some a few weeks ago, so you'll probably see a few of them here in the column over the next few weeks (assuming, that is, we don't get any hilarious chat logs that we need to show you). This one's from Tyranis, GM of The Arcane Council on Bloodhoof, who adds in some fun stuff to every screenshot his guild puts together. Go see more of them on their website.

More downed news, as well as drama and recruiting notices, in this week's Guildwatch, which starts below. If you have news to send in, please do: drop us a quick note (the more you can emulate the format of the news below, the better) at guildwatch@wow.com. Meanwhile, read on for this week's column.

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Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Odds and ends, Humor, Raiding, Guildwatch, Bosses

The Daily Quest: Not Illidan


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Paladin, The Daily Quest

Insider Trader: Patch 3.2 updates and Engineering analysis

Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2:
This week's column will be devoted to updating you on some of the newer changes, clarifying as many details as possible, and analyzing some of those juicy Engineering changes.

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Filed under: Alchemy, Blacksmithing, Engineering, Patches, Analysis / Opinion, Features, Insider Trader (Professions)

Mimiron hard mode nerfed

We've been seeing sporadic reports today that the Mimiron hard mode was nerfed via hotfix at some point during the night, and it appears those reports were correct. Bornakk just posted in the "recent in-game fixes" thread that the following changes were made to the hard mode of Ulduar's ingenious keeper:

  • Flame damage reduced.
  • Damage/health gained from Emergency Mode reduced slightly.
  • Range of Emergency Fire Bot's Deafening Siren reduced in heroic; no longer cast on normal.
  • Damage from Heat Wave in phase 2 reduced.
  • Damage from Plasma Blast in phase 1 reduced.

That's a pretty wide array of nerfs. I haven't tried the hard mode - my guild is still working on getting the normal mode down consistently. I do love the fight on normal, though; it's not easy, but it is super-fun.

Hard-mode raiders, what do you think? Does this fall in the category of "why would you nerf a hard mode," or was he simply ridiculous before?

Filed under: Raiding, Bosses

Recent hotfixes: goodbye, BC dungeon chests

Although it's no longer the first week after patch 3.1, when Ulduar nerfs and other hotfixes were coming almost as fast as we could post them, Blizzard is still fixing up the details here and there. Over the past week, a few hotfixes have gone in. Fortunately, as they have been doing recently, Blizzard has posted a nice list of what those changes are.

It's nothing too earth-shattering, as far as I can make out. Some creatures associated with the Yogg Saron fight should load faster. A few items have had their stats buffed (Earthshaper, Valorous Siegebreaker Shoulderplates, and Conqueror's Siegebreaker Shoulderplates), while Leviathan's Coil had its armor cut roughly in half. Clever DKs can no longer cut their RP costs with items meant to cut mana costs, and a bug involving Leviathan MK II's Self Repair on Mimiron was fixed.

Most recently, along with warrior buff shouts being made free again (as they should be) during preparation in arenas, Blizzard has seen the need to remove all non-boss chests in BC dungeons. They say this is "to resolve an exploit;" I assume it has something to do with people being able to farm chests too easily.

It is disappointing when fixes like this happen. On the one hand, it's "only" BC content, and chests aren't going to make or break a dungeon. On the other hand, those dungeons are deserted and useless enough as it is, and Blizzard keeps telling us they think there is still entertainment value in the old zones. Hopefully they get the chests fixed up eventually,

Filed under: Odds and ends, News items, The Burning Crusade

The Light and How to Swing It: Retribution tips and tricks in Ulduar


I know, it's another Retribution post, but since we got hit with the nerf bat again (ever so slightly) I decided to devote one last column to the spec before I rotate back to Protection. Besides, my past month or so has been spent raiding Ulduar as Retribution (with the first few forays as Holy) so I think that's what I'll talk about for now. Rather than talk about specific boss strategies, we'll talk about the little things we can do to perform at our best in Ulduar.

Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn't look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For "pure" classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item's iLevel and outfit managers such as Outfitter or Blizzard's new in-game equipment manager to quickly swap gear.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

The Queue: I can't help it if it's true


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Just gonna let this one speak for itself. Oh, and if you want to know what today's obligatory Reading-The-Queue-Music is, it's of Montreal.

lgnorman420 asked...


"So I've been wondering as my guild has been running through Ulduar about the various machine names one might encounter throughout the game. Mimiron's creation, the V0-L7R-0N combat system or the XT-002 Deconstructor are two examples. Also the mechanical chicken quests back from mid-40s to 50s leveling also come to mind. Do these number/letter codes have any significance or are they just random sequences to give them a machine sounding kind of name?"

I don't think there's any naming scheme across the board for robotic things in WoW. How they got their names differs from one to the next. For example, V0-L7R-0N is just a Voltron joke. I don't think XT-002 has any significance except that maybe (maybe) the 2 signifies that he's the second creation of Mimiron that you fight in Ulduar. The second line of defense or what have you. Someone smarter than I am should figure out what XT stands for. The robochickens are named after the zone you find them in.

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Filed under: Analysis / Opinion, BlizzCon, The Queue

Encrypted Text: Rogue tips for raiding Ulduar, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we continue our discussion of tips and tricks for Ulduar.

Last week, we covered the first few tiers of Ulduar bosses, and what Rogues can do to maximize their performance on these fights. I was happy to see some great tips in the comments as well, such as using Cloak of Shadows when you are afflicted by XT-002's Light Bomb. If you have any advice to add to the conversation, please use the comments to give us your thoughts.

This week, we'll be talking about the Keepers, the real meat and potatoes of Ulduar. These bosses drop our coveted Tier 8 (complete with its fantastic 4-piece bonus!) and other loot that you'll want to get your hands on. These fights are also more technically complex, and so you'll want to be prepared before attempting to down these bosses for the first time.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

Chinese guild heads to Taiwan, kills Mimiron on hard mode


WoW has been in a state of flux in China lately, with the9 failing to gain approval from the government to publish Wrath of the Lich King, which in turn may or may not have lead to Blizzard licensing the operation of WoW in China to Netease instead.

In the midst of all this, it has been the players stuck in the middle, their play availability up in the air, stuck killing Kil'jaedan over and over and over as they wait for Northrend with bated breath. That said, there's still been a few players who have taken matters into their own hands.

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Filed under: Analysis / Opinion, News items, Instances, Expansions, Raiding, Bosses, Wrath of the Lich King, Achievements

Shifting Perspectives: An Ulduar class preview, part 3

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, as other people continue their march through Ulduar, I continue to ask myself if it wouldn't be more cost-effective in the long run just to take my ailing graphics card out behind the woodshed and end its pathetic misery once and for all.

Greetings, fellow Druids. There have been a few changes to Ulduar of late which I haven't yet seen play out on the live realms, but most of the changes concerned are nerfs, which should have little impact on overall raid strategy apart from giving you a bit of extra breathing room. Today we're going to address what you can expect from Auriaya and Mimiron. Mimiron in particular was the subject of some concern from feral tanks on the PTR and, well, the mechanic driving that concern is still a problem, but less of one than you might think.

I was originally going to include Freya in this installment as well, but noticed that her two erstwhile comrades were starting to consume rather a lot of space. Suffice it to say that trying to describe these two fights is awkward at best, so I'm restricting myself to as much Druid-centric information as possible rather than describing every possible means of handling the fights.

Oh well. Batting first for us today is sad spinster Miss Auriaya and her smelly cats, although she's a bit complicated to describe:

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Filed under: Druid, Analysis / Opinion, Tips, Features, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Achievements

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