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Posts with tag muradin-bronzebeard

The Care and Feeding of Warriors: Warriors in Icecrown Citadel, part II


The Care and Feeding of Warriors this week goes back to Icecrown Citadel to discuss the last two currently accessible encounters, the Gunship Battle and Deathbringer. Matt Rossi kind of wishes the Deathbringer fight was just against a great big talking axe. We don't have enough boss fights with inanimate objects.

Okay, so you've done the first two bosses in the place. Now what? Well, now you launch yourself via poorly designed goblin explosives between flying boats and you fight the son of possibly the greatest living warrior on the face of Azeroth. And then if you're Alliance you turn the whole thing over to a gnome with a frying pan and go raid Trial of the Grand Crusader for another week, I guess. Horde are presumably too clever to trust the opening of Icecrown to breakfast technology. Or too hungry. At any rate you're stuck with the same content as the rest of us.

So let's get on with it, shall we?

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Filed under: Warrior, Patches, Analysis / Opinion, Raiding, Bosses, Factions, (Warrior) The Care and Feeding of Warriors

Further explanation for Icecrown's delayed gating

Most everyone was a bit perturbed when we discovered that it would be 28 whole days before the new wing of Icecrown opens up (though we've since learned it's just going to open whenever Blizzard flips the switch.) Even the explanation from Blizzard that only the first gate will be this long of a wait due to the holidays didn't calm everyone down. Raiders have been waiting a long time for this! We weathered Trial of the (Grand) Crusader for long enough, right? And this showdown has been a decade in the making! You can't just give us the first wing and cut us off like that. You're a tease of the worst sort, Blizzard!

Personally, it wasn't until I noticed there was an in-game, story-based reason for this extra long delay that I came to accept it. At least, there's justification if you play Alliance. Admittedly, I don't know the Horde side of this. But regardless, if you've beaten Deathbringer Saurfang or read the linked post above, you might remember this line from Muradin: "I've brought in the best gnomes we've got to get those doors open."

Now, you might be expecting a "teehee gnomes" joke out of me here, but no. This goes far deeper than that. If you stick around long enough to see the Alliance take command over the Deathbringer's Rise, you might notice that there's actually only one gnome that shows up. Yes, it's that determined grimace up above, wearing a stylish vest and wielding an oddly shaped frying pan with two dimensional fried eggs glued to it. That is, apparently, Muradin's best gnome. It is his only gnome. He only brought one. It is up to frying pan man to get us through that huge saronite door.

I think the ol' dwarf is being optimistic when he says 28 days, which might be why the counter hasn't gone down since the day patch 3.3 launched.

Filed under: Analysis / Opinion, Events, Humor, Wrath of the Lich King

The Lore of Patch 3.3

In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated?

These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King.

You'll want to know this story. You'll want to know this lore.

For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth.

This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

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Filed under: Patches, Lore, Wrath of the Lich King

Patch 3.3 PTR: Sound files may reveal fate of the Lich King

Sound files in Patch 3.3 uncovered over at MMO Champion have got players all abuzz. In particular, lore-nerds who have listened to the sound files and put them together in the most reasonably coherent fashion are going nuts over the possibilities and implications. Tissue-sniffling, underpants-changing nuts. The kind of nuts that happen in Twilight Zone episodes. So understand that clicking on any of the links below are on a Need to Know basis. That means it's full of spoilers.

No, seriously. It has so many spoilers that unsuspecting players can explode just by clicking on the Read More link below. It's that dangerous. The sound files are so revealing, so incriminating, that every agent sent by SI:7 to safeguard them has been removed from active duty and sent to the loony bin. They're so volatile that even Ragnaros got burned when he read the rest of this post. So juicy that it cost Lady Vashj an arm and a leg -- or six arms and a tail -- just to listen to them.

The sound files in question are mined from the goings-on in Icecrown, which may (or may not) reveal the ultimate fate of the Lich King. It also includes previously unrevealed first names of only sons, emotional moments from hot mages, uncharacteristic coolness from leaders heretofore labeled as hate-mongering and racist, and unexpected appearances by heroes long dead (but not forgotten). Click on the link for madness-inducing spoilers. Otherwise that lady by your side will whisper something in your ear and you'll go crazy, anyway. Might as well have WoW.com do it for you.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Analysis / Opinion, Events, Fan stuff, Blizzard, Raiding, Lore, Bosses

All the World's a Stage: So you want to be an Alliance Warrior

This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?

No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.

So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

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Filed under: Alliance, Human, Night Elves, Dwarves, Gnomes, Warrior, Draenei, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a dwarf

This installment of All the World's a Stage is the fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Imagine if you were raised in a culture who took playing in the mud very very seriously. As a young lad or lassie, your parents advised you that it would be wise of you to learn digging as your profession, and they hoped that one day you would marry a forger. Your people loved the earth so much that they built their homes and cities underground, and reached as deep as they could into the ground to see what they could find there.

Then... imagine if, just a few years ago, someone discovered evidence that your people had once been made by giant Titans out of the very stone and earth you now craft with such care. Wouldn't you be pretty psyched?

There's so much more to dwarves than just a Scottish accent and short stature, you see. Dwarves are the Indiana-Joneses of World of Warcraft. After eons of digging into and sculpting the earth of Azeroth, they suddenly have a clue as to where they came from and how everything came to be the way it is for them. They are now spread across distant places of the world, digging and plumbing ancient ruins in order to unravel the mystery of their existence, and discover the ultimate reason for being.

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Filed under: Alliance, Dwarves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Know Your Lore: Brann Bronzebeard

Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Oh yeah, and it's late this week. Blame it on the severe dehydration. Or Alex, you can blame him too, if you want.

Continuing the Wrath preparation train, this week's Know Your Lore will take a look at one of the three Bronzebeard brothers. Not the King one or the dead one, but the eccentric, probably-should-be-dead one. The one and only Brann Bronzebeard, explorer extraordinaire.

Brann Bronzebeard is the very definition of a Jack of all Trades. He's an explorer, a linguist, a warrior, an archaeologist, et cetera, et cetera. He is the premier member of the Explorer's League, and while the guild was founded under an edict by Magni, Brann was one of its founding members.

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Filed under: Dwarves, Analysis / Opinion, Know your Lore, Wrath of the Lich King

Why all race Death Knights make sense from a lore standpoint

It seems like one of the biggest problems a lot of people have with Death Knights is the fact that they can be all races. Me, I say: Why not? The lore really isn't as bad as you might think. Sure, some of the retcons can get a little annoying, but despite the fact that non-Paladin races will get to be Death Knights, I don't think you really consider it a retcon, but rather an evolution in an ever-evolving story that opens up a lot of great story ideas and RP opportunities, and I'm really looking forward to it.

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Filed under: Horde, Alliance, Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Virtual selves, Blizzard, Expansions, Draenei, Blood Elves, Lore, RP, NPCs, Death Knight, Wrath of the Lich King

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