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Posts with tag trash

Time Is Money: Frost Lotus prices and farming

Time Is Money, so I won't keep you long.

Frost Lotus
is a component of raiding flasks, and it is gathered as a very rare chance from regular herb nodes, as well as Frost Lotus nodes that appear in Wintergrasp and Freya's room in Ulduar. The price of Frost Lotus has skyrocketed since patch 3.3 on many servers. This is partly due to the large increase in demand for flasks that the new content brought us, but I believe partly because of a reduction in supply.

The supply of Frost Lotus is and always has been low, however as I mentioned in my last column, there are ways to farm it. The most popular one was to get saved to an Ulduar raid ID where Freya's Elders (Brightleaf, Ironbranch, and Stonebark) have been killed, but Freya herself hasn't, allowing the herb nodes to respawn. Getting the nodes to respawn simply requires a "soft reset" of the instance, which means nobody zones in for 30 minutes.

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Filed under: Time Is Money

Breakfast Topic: I miss trash


Before you have me committed, I'll say right now that I was expecting to be thrilled with the lack of trash in the new Coliseum raids. Who wouldn't be? No more endless waves of, say, Death Knights or Spectres or that horrible two-pull on the way to killing Auriaya or what have you. And you know what? I don't miss that stuff. I don't miss any of the trash we've yet seen in Wrath of the Lich King.

In fact, what the trashless boss gauntlet that is Trial of the Crusader/Grand Crusader has done for me is to show me that I've been missing trash, real trash, since after we moved out of Mount Hyjal, and even then it was in slow decline. No, I hate to admit it, but in a blazing moment of honest to Murgatroyd old fogeyism, I came to realize that what I miss was the brutal, punishing trash pulls in Blackwing Lair. Blackwing Spellbinders were harder to deal with than some of the bosses that followed them! You could wipe multiple times before you even had the room cleared enough to pull a drake!

Yeah, it sounds ridiculous that I'm nostalgic for that. And to be honest, it's a nostalgia tinged with a certain amount of relief that I don't have to go clear it again any time soon (and if I did, well, I'm level 80 now). But what I miss, and what I feel like we've been moving away from since Hyjal (which may have taken trash pulls to a height so ridiculous that the pendulum had to swing back this way) is trash with personality. Trash that sets the story, that makes you really feel like you're actually raiding an ancient lair of evil. That being said, I'm glad TotC is trashless. Just please, let Icecrown bring back trash that counts.

How about you? Never want to see it again? Looking forward to its return? Where do you stand on trash?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Instances, Raiding

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 5 to number 1, along with everyone's favourite "Honorable Mentions" list to follow!

Before continuing with reading the list, I'd strongly suggest you check out part 1 and part 2. Healers have a unique role they play. Almost none of their time is spent with bosses in their crosshairs or target frames. Us healers are busy making sure everyone is alive so they can kill the boss while the rest of us hold down the fort.

Enough with the preamble. Let's find out what the biggest pain in the ass bosses were from number 5 to number 1 are.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Features, Raiding, Raid Rx (Raid Healing)

The Immortal clarifications by Bornakk

This was hinted at the other day when the idea of an "Immortal" achievement for Ulduar was thrown around, but Bornakk has stepped up to clear up exactly what's supposed to be happening with Naxx's ultimate "flawless victory" achievement.

He clears up all the questions that people have asked. To get the achievement, you only have to be present for Kel'thuzad, as long as no one has died on any of the other bosses. And "dying" on the other bosses means any deaths at all -- including wipes, or any other deaths while bosses are engadged. Deaths on trash are apparently fine, and will not lose you the achievement, but if anyone dies on a boss, the raid ID is lost for the week and you've got to start over again next time (of course, you can still go through and get all of the loot and other rewards, so it's not a total wash).

It's tough, no question, but remember that this is an achievement, not a part of normal progress. It's designed to really push your guild (or at least show you've got some good gear). While most of Naxx won't give an experienced, well-geared guild much trouble, achievements like this one can and should be more of a challenge.

Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Bosses, Wrath of the Lich King, Forums, Achievements

Tracking the BoE market in Wrath

The folks over at WoW Economist have started up a blog on one of the most popular problems in World of Warcraft: making money, and lots of it. The truth is that it's not hard to do, whether you're working with professions, trying to hang in the AH, PvPing, or just starting out, but everyone's got a tip to share, it seems, and WoW Economist is no exception.

This time around, they've got a good short analysis up of what might happen to green BoEs in Wrath of the Lich King. Once upon a time, there was actually a good market for BoEs on the AH -- some of them even challenged Karazhan gear in the early days of level 70, so anyone new to 70 could just spend some time in the Auction House and pick up some nice gear for running the basic instances and starting to build up blues and epics. But in my experience the market has thinned out lately -- while there's always a market for enchanging materials you can get from BoEs, people aren't that interested in buying green gear with epics so easy to get elsewhere. Most of the time, I get more from vendors for greens than I can actually sell them for on the AH.

But WoW Econ says there's a bump on the way -- Death Knights are going to be shooting through 60-70 directly after Wrath, and they're going to want the level 66-70 greens floating around (plate gear with Strength and Stam on it), so that will probably sell well. But everything else is pretty much dried up -- DE it if you can, or just vendor it away and move on. The gold will come quicker in Northrend anyway.

Filed under: Items, Analysis / Opinion, Odds and ends, Economy, Making money

Phat Loot Phriday: Swiftsteel Bludgeon


Haven't done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can't wield swords, most of the really high end maces have spellpower on them. But here's one that's meant for cracking heads.

Name: Swiftsteel Bludgeon (Wowhead, Thottbot, WoWDigger)
Type: Epic One-hand Mace
Damage/Speed: 105-196 / 1.50 (100.3 DPS)
Abilities:
  • Improves hit rating by 19, improves haste by 27, and increases attack power by 40.
  • This isn't a weapon at the top of anybody's game (especially with the nerf to maces wielded by Rogues in 3.0.2). But it is good as a stopgap, especially for Fury Warriors in the offhand slot trying to spam Execute and needing a fast weapon to do so (at 1.50, this is definitely a fast weapon).
  • But don't get too angry, commenters -- there are definitely plenty of other weapons to use at this level and above. The only reason you'd really jump on this one is if you're melee DPS in need of a nice Epic mace in Black Temple, and you're not first in line to grab any of the really great ones that come from the bosses. Not everybody gets to wield Warglaives or the Syphon, not right away.
How to Get It: Drops from Black Temple trash, and seriously, have you been in there after the patch yet? It's a free-for-all. Blizzard's big solution to having no one see the endgame was to nerf it to oblivion before Wrath so everyone could get in there and get all of the Epic looting out of their system.

So round up 24 friends (you'll still need to be at least a little epic before you go in there, don't skimp on the SSC and TK runs), head into BT, and loot the place for all it's worth. Eventually, this one will drop, and if you're a melee-er who needs a mace, win the roll and it's yours. Of course, you can expect it to be replaced in Northrend eventually, but who cares? An epic is an epic, right?

Getting Rid of It: Disenchants into a Void Crystal, sells for 14g 1s 84c. Too bad you can't melt it down -- putting all your money into swiftsteel might actually be a pretty good idea in this economy.


Filed under: Warrior, Items, Analysis / Opinion, Instances, Raiding, Phat Loot Phriday, Bosses

Scholomance to be revisited?

Everybody's favorite trash bin, Scholomance, might be getting a revisit by Blizzard. Late last week, CM Wryxian posted on the WoW Europe forums asking players for their thoughts on the expansion, and since then, people have given it a general thumbs up -- while Scholo has always had issues with too much trash in too cramped quarters (in fact, it was already revamped a few times to be tuned down -- it used to be a 10 man raid equal in difficulty to UBRS), players still frequent it, and they have really enjoyed the fact that it was a branching dungeon that had some pretty cool lore associated with it -- the story of Darkmaster Gandling and his school of Necromancy (and all the hot teachers there) is a good one.

Of course, what Blizzard might do with the instance, we have no idea -- at this point, it's soloable at 70, but it still does provide a great source of Argent Dawn rep, and there are actually a few epics dropping in there now. Maybe they'll revamp it like Naxx, or it'll be the first "old world" instance to be given a Heroic setting? Or maybe Blizzard is asking players what they think about the instance because they're thinking of cutting it -- in order to introduce some new leveling content in the Plaguelands. The fact that they're asking about it at all means that there must be something in store for Gandling's old school, but what that is, we have no idea.

Filed under: Analysis / Opinion, Blizzard, Instances, Quests, Lore, NPCs

One player's trinket is another player's trophy


I always thought of trinkets like Carrot on a Stick and the Chained Essence of Eranikus as bag-space wasters rather than trophies, but 35 Yards Out makes an excellent case for them as memorable trinkets. I do agree with the Mark of the Chosen and the Hypnotist's Watch (and I've even gotten the Watch to drop aggro for me) -- there are some trinkets and items you come across in your travels that might be trash to everyone else, but are the rarest of possessions for you and your character.

The Ravager is probably my biggest personal trophy -- everyone else told me that the proc was trouble (and in fact, I did have to switch out of it in instances to avoid breaking CC, though that may have changed since I last used it), but I just loved the idea of spinning around with a giant axe so much that I just had to have it. And longtime readers will know of my fascination with the Tier 0 Shaman shoulders -- most people aren't big fans, but for some reason, I love them.

It's true -- one player's vendor trash in game is another player's treasured dream loot. What exactly is it that makes us pine for a certain item -- certainly class and playstyle have something to do with it, but it seems like Blizzard makes these items so wild and varied that no matter what you find out there, something will definitely appeal to you more than other players.

[Via Mania]

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard

Forum Post of the Day: Burning Crusade constructive criticism

With Burning Crusade winding down as we get closer to WoTLK, Scarpa of the Bleeding Hollow server had the bright idea of starting a thread to do a little bit of post-mortem on the Burning Crusade: Praise the stuff you liked, and offer constructive critcism on stuff you didn't like, in hopes that it can be improved in the expansion. There's a lot of good commentary in there on raids, arenas, badge gear, and other stuff.

Some of my favorite criticism included Quaesitor's observation that a lot of reputation gear becomes automatically obsolete, because by the time you have the reputation (or the special tokens) to purchase it, you're too high level for it and probably have something better from a quest or dungeon anyway. I also tend to agree with many that they could tone down the trash a bit in raid dungeons. It's hard to clear the same trash over and over again every raid when you want to get to the generally much more interesting and lucrative boss fights.

As far as likes, I like that the reputation PvP sets mean you can get a good hand up to start PvP, then gradually work your way up through Honor gear and into the Arena sets. I am also glad to see many in the thread were big fans of badge gear. I've always liked the concept, it makes for a good reason to run dungeons and means I always feel like I'm working toward something instead of waiting forever for one certain thing that won't drop.

It's a great idea and a good positive thread that has even gotten some blue attention, so I'd say it's a perfect change for you to head in and deliver your own critiques and praises before BC is just a speed bump on the way to level 80.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, The Burning Crusade, Forums

Raid Rx: Healing assignments

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. If you're tuning in from last week, you'll see I doubled the amount I was going to cover about paladin healing. Pictures are worth 1k words, you know. Enjoy!

Being an avid WoW Insider reader and a Raid RX loyalist, you've been working hard to get ready for your first 25-man raid. You have your pre-raid check list done. Seven healers including yourself are ready to heal and be healed. This week I'm going to cover the final step in getting your behiny mixed up in some 25-man raid healing action: Healing Assignments. Or, as I like to call it: "This is where I control your raid life. Those cookies better be in the mail!"

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Filed under: Druid, Paladin, Priest, Shaman, Tips, How-tos, Raiding, Bosses, Raid Rx (Raid Healing)

WoW Moviewatch: 20k DPS in Black Morass


Pretty incredible. Xetrov on Farstriders took a few friends (and a pretty good Pally tank-- never thought I'd say those words) into Black Morass, and trashed all the trash. At once. With AoE. Good lord, look at all those numbers. He says he cracked 20,000 DPS, which is pretty jaw dropping.

And this is also a really good example of how Blizzard has more or less crushed AoE when you're taking on more than ten mobs-- Xetrov has almost 800 spell damage, and yet his crits are hitting at around 150-200, because with so many targets, his spell damage is pretty much negated. He's still pulling down tons of DPS (and when are you really taking on more than 10 mobs, except in wacky situations like this?). But showing numbers like 150 and 160 coming off of a Mage with 800 spell damage show pretty clearly how weak AoE can get with this many targets.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, WoW Moviewatch

Cross-faction trash talking on carebear alts

blueskydei on WoW LJ learned the best reason for doing PvP on a PvE server: cross-faction trash talking. Yep, there's nothing more classy than getting ganked (or ganking), and then logging on to a different toon just to start something up. I'm embarrassed to say that I've been a part of it before-- I can't remember if it was me that logged to chat with a gnome Rogue that I started fighting with, or if he logged in to chat with me, but either way it, as usual, didn't end well: threats of level 70 alts ensued, and I even had one of his guildies sending trash talk tells to me. Ah, carebear PvP.

Is there a way to avoid this? And even if there is, do we want to? As frustrating as random ganking can be, cross-faction trash talking is a weird but strangely effective way of getting back-- you may not be able to actually take on that high level Mage that took out your accidentally flagged lowbie alt, but at least you can give him a good talking to, right?

As you can probably tell, I'm not proud that I did it, and 90% of the time, I just give up and move on. Logging out to temporarily break Blizzard's language barrier is more trouble than it is anything else, so these days even if I am unfairly ganked, I just shrug and move on. But every once in a while, you can't help but log an alt and give that guy a piece of your mind.

Filed under: Analysis / Opinion, Fan stuff, PvP

Blue Notes: 25-man trash and EU arena teams

Trash mobs (i.e. non-boss mobs in instances, usually raids) have been the subject of a certain amount of discontent within the community recently. Blizz have said they're thinking about doing something about it, and now they're being a little more specific. Aeus, bearer of good news for the hardcore:

We're going to be making some changes to trash mobs in Serpentshrine Cavern and Tempest Keep, to make them a bit easier, slower to respawn, and provide some greater incentive to killing them.

We'll be continuing to tune and re-tune dungeons and encounters, but currently these are the two we're most concerned with and will be focusing on.


I'm assuming when he says Tempest Keep he means the Eye, the 25-man raid wing of it. So while this is nice for those of us who are working on those raids already (not me), I really wish they would do something about some of the trash in Karazhan. Specifically, the trash leading up to the Curator. That stuff is bonkers. On the other hand, I haven't been to KZ since Tigole said trash in many zones had been nerfed a bit, so maybe it's better now?

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Filed under: Odds and ends, PvP, Raiding

Top guilds want Blizzard to take out the trash

There's been a low-level murmur for weeks in the Raids and Dungeons forum about the amount of trash in Serpentshrine Cavern. Words like "nightmare", "soul-destroying", and "worse than Twin Emps-C'thun trash" were bandied about. The problem wasn't just the amount of trash, but the respawn time -- with 45-minute respawns, guilds were literally watching trash respawn behind them as they cleared. And as more guilds check into early Tempest Keep, they're finding the same situation.

This week, the wave finally crested, with members of Death and Taxes, Curse, and other top guilds arguing that the trash situation has become unbearable. Selected comments from the threads follow:

  • Guass of Ret, Mal'Ganis: "I personally enjoy when trash respawns in the middle of a boss fight because it isn't linked to anything. It's things like this which make me feel like I wasn't meant to be raiding this zone yet ... nor was anyone else."
  • Marolla of Crimson, Greymane: "Since typically one dungeon is being started while another is released, I can only assume that the crew that did MC, AQ40 and SSC is a bunch of sadists and needs to be burned at the stake. Please let the crew that did BWL and Naxx be in charge of all hiring decisions from this point forward."
  • Mek, raid leader of Curse, Vek'linash-EU: "Trash should be killed once in a night of tries on a boss. Fine, it respawns on a soft reset or a 6 hour timer, but not this garbage we have now. If you do not fix this you are eventually going to kill off high-end raiding because we just do not want to do this anymore."
  • Cherrie of Death and Taxes, Korgath: "I personally love hours upon hours of trash. I especially enjoy having to kill it multiple times because the respawn is so quick. I enjoy it ALMOST as much as fighting untuned bosses. THE SARCASM, IT'S OVERWHELMING!"
  • Plastique of Death and Taxes, Korgath: "As much as I know you need us to play-test all of these new instances, we might not volunteer for it anymore since it's threatening our sanity ... please don't release Black Temple. It's too soon." (Italics added for emphasis.)
  • And finally, Clockwork of the reformed Overrated, Korgath, wins the thread and the entire internet with: "Wow, what a bunch of whiners. Stop crying and just clear the trash, OK?"

I haven't seen much of 25-man raiding in TBC beyond what a rogue, a mage, and a quick portal to Shattrath can show you, but the trash situation sounds like it's really wearing on the top guilds. When a member of Death and Taxes asks Blizzard NOT to release new content, something is not right. It also looks like there's near-universal hatred of the trash clears, inasmuch as every guild that's posted in these threads has decried them.

Have you seen the trash in SSC and Tempest Keep? Does it sound excessive to you, or is multiple trash clears the price you pay for being on the cutting edge?

Filed under: Analysis / Opinion, Guilds, Instances, Raiding

Why buy from vendors?

Undying just dropped an interesting question in our comment box: "Why," he says, "buy stuff that a vendor sells?" Of course there's exceptions, he adds-- reagent and tradeskill vendors sell some things you can't get anywhere else. And some rep vendors sell stuff that's better than you can find anywhere in the world, leading to what amounts to "item overpopulation" (I've seen all the thousands of you out there wearing the Immovable Object-- Lemmings! That's what you are!). But what Undying asks is why anyone would buy those white items vendors sell at all, when it's easy to grab something dropped from an instance, or even buy it off the AH for cheaper.

Which is a good question. There's a lot of good reasons to buy some things from vendors. I always keep an eye on what they're selling in terms of recipes and magic items-- Auctioneer will sometimes tell me that I can resell a vendor item for more on the AH, and that's easy money. And I have-- only once-- bought one of those white items from a vendor. My warrior was in Stranglethorn Vale, and I was leveling up so fast I'd forgotten to get a new weapon, so it turned out the vendor's axe was better than the one I had equipped, so I used it until I could make my way into an instance and get an upgrade. And I know some level 60s that will buy some cheap boots from a vendor, just to put Mithril Spurs on for riding.

But Undying's right, especially at the higher levels, the stuff the vendors sell seems, well, filler. Is there a reason to buy from vendors at all? Or are they just the garbage receptacles of Azeroth, destined to take your trash and never sell any of their own? And what exactly do they do with all those Bear Gall Bladders, anyway?

Filed under: Items, Analysis / Opinion, Tips, Economy, NPCs

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