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Posts with tag wrath-of-the-lich-king

The Zombiepocalypse: One year later

Reader Verdus sent us a tip reminding us that this weekend is the one-year anniversary of one of the simultaneously most loved and hated events in WoW's history, the zombiepocalypse. Right around this time last year, infected crates started appearing all over the world, and that expanded out into a full-blown zombie invasion (which was so big it made it out into mainstream news). After the zombie plague had been quelled, the Scourge attacked with full force, leaving us to fall back and fight for our necrotic runes up until the expansion released. It was definitely a huge event, and now, a year later, I'm sure most of us (though not all of us) look back on it with fond memories.

And surely Blizzard learned a lot from what happened a year ago -- Linedan has a nice wrapup of the good and the bad that Blizzard may have taken away from the zombie apocalypse. The idea of turning players on players was great, but that unfortunately led to more griefing than most players would have liked (and the fact that, by the end of it, you couldn't avoid the zombies at all, probably didn't help). And for all of the disruption, there was no real reward (the eventual rewards came with the Scourge invasion, and then it was simply just farming tokens), and no real payoff (the final world event seemed half-cooked, and it was only implied that Arthas was the one who'd shipped the crates).

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Phat Loot Phriday: Jeweled Fishing Pole

If you're planning on heading out to join the Kalu'ak Fishing Derby in patch 3.3, you might as well look good doing it, right?

Name: Jeweled Fishing Pole (Wowhead, Thottbot, Armory)
Type: Rare Two-hand Fishing Pole
Damage: 410-610 / 3.00 (169.3 DPS)
Attributes:
  • 1603 Feral Attack Power. Yes, it's true. Just in case you druids leave this on while in a different form.
  • Requires Fishing 300, which as we've said before, isn't too hard to do. Go over to El's Anglin' take a few hours and follow their great Fishing/Cooking guide, and you'll be done before you know it.

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Ghostcrawler and the "hybrid tax"

Ghostcrawler has put a significant sticky up on the forums about what he calls the "hybrid tax" in terms of PvE play -- there's been some back and forth lately on the forums about hybrid classes and what they should and shouldn't be able to do, and GC wants to put any confusion about what Blizzard intends "hybrids" to be to rest. Very basically, he says that there are three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it's considered a hybrid class. Otherwise, it's a "pure" class. This means a few things: pure classes, he says, should have slightly higher DPS ("all things being equal," and when does that ever happen?), because they don't have the option to switch out. There's no rule as to how much better that is, but as a tradeoff of rerolling being the only way for "pures" to switch, they get to be a little better. That's the "hybrid tax," and mages, hunters, rogues, and warlocks don't have to pay it.

Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard's view never be able to equal "pure" classes in terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can't.

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Wrath expected in China in mid-November

Because of all the chaos (from switched providers to government approval) on China's version of World of Warcraft, they haven't actually had a chance to release the Wrath expansion over there yet. They were planning to bring it out ASAP, but that obviously never worked out. But we hear now, finally, that the wait is almost over. They are still going through content checks, and Netease (WoW's new provider over there) says it has some more work to do, but at this point they're aiming for a mid-November release.

This doesn't mean much for us in the rest of the world -- and before you commenters mention goldsellers, know that most "Chinese goldfarmers" actually play on NA/EU servers anyway, and have been doing so even with the outage overseas. It does, however, mean that China's guilds and playerbase at large will finally have access to all of the content we've enjoyed for almost a year (the expansion was released in North America and Europe last November 13th -- remember that?), including death knights, the new Naxxramas, and all of the other Northrend content. The release should be a nice bonus for Netease as well -- they've been working hard to try and get the game up to date, and releasing the current expansion should help bring in a nice group of new customers.

Patch 3.3 PTR: Character copy is up, but not so fast


A few readers have reported in to say that character copies are currently up for what we presume to be the patch 3.3 PTR (not that surprising, considering that Blizzard has been forthcoming with Icecrown info today), but before you go running over to send your character racing to meet Arthas, don't forget that usually in this situation, character copies get wiped before the PTR goes up anyway. You can try a copy, but don't be surprised if, when the realm finally does go up and Blizzard is ready, you have to do it again.

That said, this is a pretty good sign that the PTR is just around the corner -- Blizzard's got the content in a workable state, and they're just about ready to let us have a look at it and run it through the ringer for them. Icecrown or bust!

Thanks, Low!

WoW back online in China


The long wait is finally over -- World of Warcraft's servers are finally back online in China after they went offline all the way back at the beginning of June, due to a switch between former host The9 and current host NetEase. It took a while for the government to approve the move (and some have even suggested that the delay wasn't completely legit), but things are finally back to business as usual, according to a few sources out of China.

A few more interesting facts have arisen with this news as well: apparently NetEase has spent over a million yuan (about $146,000) per day to keep up and maintain the game and its servers during the past month of closed beta and free play. Of course, that includes customer support and all the other costs.

Even with that price, however, the company is still expected to grow. We haven't heard any population numbers worldwide for WoW since this whole deal began, but you have to think that they lost at least a few players due to all of the problems. Of course, the release of Wrath over there may bring back some players, but even though they were planning to have it out before all of this happened, the switchover has delayed it even further. All they need is more government approval, but as the outage proved, that can sometimes be hard to get.

Breakfast Topic: What did you miss?


I've been playing WoW for almost the entire length of its existence at this point. As a result, I often take some things for granted. So last night, when a friend asked me if I wanted to try and 2 man some BC raid content, I decided to go along on my DK, who (of course) has never really gotten to see any of it. The instance we chose ended up being Zul'Aman, an instance we raided frequently from the moment it was released until it was no longer relevant with the launch of Wrath of the Lich King. We remember some of the fights being insanely difficult for a group of 10 raiders in Kara gear and the slow feeling of progress as we geared up in ZA itself, SSC, TK and then moved on to BT and Hyjal.

What we didn't really expect is how much different the place would feel 10 levels later, both of us geared in Ulduar/ToTC 10/25 gear, and playing possibly the strongest tank and healer combination possible. To say we destroyed the place would not be inaccurate: only Hex Lord Malacrass was a significant challenge due to his ability to use Soul Siphon to acquire healing abilities that a DK/Druid combo just couldn't purge off of him. (Trust me, Hex Lord with Mark of Blood? Extremely nasty. Follow that up with him spamming Rejuvenation on himself and he can get to full health from almost dead. It took us 10 minutes to kill him.)

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Upper Deck announces Amsterdam Darkmoon Faire

European fans of the World of Warcraft Trading Card Game are in luck as the Darkmoon Faire will be visiting Amsterdam this September. Upper Deck, who host the events, are expecting 350 players to attend and are offering a host of prizes, including a goody bag for every attendee as well as raffle with some really epic loot as prizes. The goody bag contains a T-Shirt, regular and exclusive Mini figures, a Death Knight Starter pack, some battleground cards, a demo CD, a common loot card and an entry form for the raffle.

The raffle is where things get interesting. Upper Deck have fifteen prizes up for grabs which have a combined worth of €5000. They are giving away:
  • One Frostmourne sword
  • Two Collectors Editions of Wrath of the Lich King
  • Five exclusive Wrath of the Lich King mousepads
  • Two complete sets of Minis
  • Five Spectral Tiger mounts
The event will be taking place at Westergasfabriek between September 12th and 13th. Tickets are free so if you're in Amsterdam that weekend, you might want to pop along.

BlizzCon 2009: What to expect in Icecrown


Oh hey guys -- remember the other World of Warcraft expansion, the one we're currently playing? Turns out this one has some cool stuff too. The most interesting thing (at least to me) that we heard from the Dungeons and Raids panel is that we're going to get some sort of cinematic or lore moment on Arthas' death (if he does in fact die). I remember being somewhat disappointed when Illidan finally croaked for my guild; for such an important lore figure, he really went out with a whimper and not a bang. Anyway, here's what we know so far about the Icecrown Citadel raid confirmed to be coming in patch 3.3:
  • There will be at least 4 floors' worth of content in Icecrown Citadel, which I would guess means it'll be reminiscent of how you worked your way up from the sewers of the Black Temple to the roof with Illidan. They plan to make more use of the warp/teleport mechanic currently used in Ulduar that makes it possible for players to see bigger dungeons without spending a lot of time just running from place to place.
  • Sindragosa (the same dragon you saw Arthas raising in the Wrath of the Lich King cinematic trailer) and the Lich King are two confirmed bosses. Based on the "Shadow Vault" scene glimpsed in Yogg-Saron's brain room, I'd wager you'll be seeing Saurfang the Younger and Bolvar as well.
Read on for more news on Icecrown Citadel!


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Take a wander down memory lane with the History of Warcraft

Just in time for the inevitable announcement of World of Warcraft: Cataclysm, IGN have decided to turn in the opposite direction and take a peek at this history of this momumental franchise. They've posted an epic five-page retrospective feature on the entire Warcraft franchise as part of the run up to BlizzCon.

It looks at everything from the original game, Warcraft: Orcs and Humans, to the failed Thrall-centric loregasm that was Warcraft Adventures right on through to Warcraft II and III. Of course, they also look in detail at World of Warcraft and its two expansions, The Burning Crusade and Wrath of the Lich King.

If you only discovered the Warcraft franchise with WoW, as I did, it's a fascinating glimpse into one of gaming's biggest franchises. World of Warcraft is not just a game or a single mythology, it's the culmination of a decade of gaming history. So if you've got an hour to kill before the fun and games today, you might want to check this out.

The purpose of Achievements, and how it's changed over time

Moonglade has a good post up about the pros and cons of achievements. Nowadays, achievements are everywhere, but when they were introduced to the game a while ago, they were seen as a great way for Blizzard to integrate an idea that had really taken off on Xbox Live (and that an impending competing MMO, Warhammer Online, was implementing for themselves). They were mostly seen as a benefit for the solo player -- even if you hit level 80 and nabbed some awesome gear, there'd be some optional fun for you to have in the future.

Since then, achievements have changed quite a bit -- I'd argue that they're actually more used in groups than in solo play, as raids check players for achievements when inviting them, and guilds use achievements to rate where their proficiency lies. There are certainly still lots of things for solo players to do (every holiday, achievements come to the forefront again), but titles and mounts have become the main goals there, not just optional points. As Moonglade says, instancing and checking up on what players have done seem to have become the main point of achievements. What was just a bragging competition on Xbox Live has transitioned to a real yardstick in terms of what a player focuses on in game and what they've done so far.

Is that bad? I don't think so -- Blizzard has done with achievements what they've done brilliantly with all of the other features of their games: borrow them, polish them, and then make them better. If you look through that old thread, most of the talk was about achievements pushing people to keep playing the game, and that happened, but I think one thing Blizzard has done is use achievements as a way to see what people have done so far as well: what instances have you run, what quests have you completed, what titles do you have already? There's lots more value to achievements than what any of us originally envisioned.

Ghostcrawler: There will (not) be at least 31 bosses in Icecrown

Ghostcrawler has posted an interesting little hint at the next patch (we know of) headed to the game. In response to a discussion about "tanking niches," he talks about Icecrown Citadel over on the forums, and just happens to mention that people might think of tanks as waiting outside until "boss 4, 17 and 31 (yes, IC is that big)." 31 bosses? More like Icecrowded, am I right?

Blackrock Depths is the largest 5-man in the game, if not the largest instance, and it boasts over 40 bosses (that's mostly counting encounters, though -- you wouldn't count The Seven, for example, as seven different bosses), including lots and lots of optional bosses and even a holiday boss. Ulduar, by comparison, has about 14, and Karazhan is about that same size (though that depends on how you count random bosses, like the Opera Event). No matter how you slice it, 31 raid bosses is a ton of bosses to go through -- Icecrown could be a return to a really epic, large-scale instance.

Of course, there will likely be wings involved (Naxxramas' Quarters have worked out pretty well, I think), and with the new changes to raid lockouts, Blizzard no longer needs to squeeze the raiding experience into an average of two or three nights a week (which is what it seemed like they were usually aiming for before). If yours is the kind of guild that likes to clear everything in one night, though, you might want to start freeing up some time now.

Update: GC now says he didn't mean the instance would have 31 bosses, he was just throwing in some ridiculous number to prove a point. Our question: why did he say "yes, IC is that big" if he didn't mean it would be that big?

NPD: World of Warcraft has sold 8.6 million boxes at retail

Gamasutra has received an interesting stat from the good folks at NPD: after hearing that The Sims 3 sold over 800,000 copies in its first month, they were curious to see what kind of unit sales our own World of Warcraft has experienced. And the numbers are pretty big: among the original game and all of the expansion packs since the vanilla release over four years ago, NPD says 8.6 million boxes of WoW have been sold in the US. That's a little misleading if you're comparing it to actual subscription numbers: remember that this is over three different releases (so the actual number of all-time players, not current players, is probably 1/3 of that), and it includes different collectors' editions of each of the three game editions. So there are nowhere near 8.6 million US players of WoW -- that's just how many times players have come through the retail line with the various releases.

What that is, however, is a lot of money. Gamasutra estimates that at an average of $30 for each unit sold (the vanilla game currently retails at $20, but the expansions all sell at $40, and of course the original game was more expensive once upon a time), that's $258 million in income for Blizzard. In short, Blizzard's making a mint at the retail counter, even before they sign anyone up for subscriptions.

Then again, if you look at their own costs, those aren't insubstantial, either -- Activision's Bobby Kotick claimed that anyone starting up an MMO to compete with WoW would have to throw at least half a billion dollars into the mix just to get started, so we can presume Blizzard has spent at least $500 million on their staff, development, and hardware. So it's not like they're taking it all to the bank, though we can at least presume they're sitting firmly in the black.

Why leveling will always be important to WoW

Times they are a changin', and as Patch 3.2 hits the PTR with a new wealth of mechanics aimed at making the journey to 80 that much easier, why not take a moment to look back at how Azeroth has changed?

Leveling used to take a long time, and one of the first things a friend told me was that "the game started at 60." While the level cap might have changed, it's something I heartily agree with.Those of you who joined the game around the time of the latest expansion or even before might hear others speaking with misty-eyes of the olden days of Classic WoW when it took an age to get from Darnassus to Stormwind.

While WoW might have a much lower learning curve than, say, EVE Online, it does still have one. But WoW is known as a bit of a grind fest and the ever growing level cap, which currently stands at 80 but will no doubt go higher with the next expansion, can be pretty daunting.

Especially for a new player.

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Tom Chilton talks about 3.2 and the future of World of Warcraft

Videogamer.com has a nice long interview with World of Warcraft Producer Tom Chilton about everything from patch 3.2 and the Argent Tournament to the future of the game at large. They caught up with him at the Warcraft Regional Finals 2009 tournament in Germany this past week, and in part one, he talks about the upcoming patch and what Blizzard is expecting to get out of it. He says the Isle of Conquest battleground is their most "epic-feeling" instanced PvP setting since Alterac Valley, and that they want it to feel nuts, with players fighting each other via air and land. He also mentions Arena, and says that it was originally designed to be "a fun side PvP activity" that they went a little overboard with during Burning Crusade. Finally, he talks about twinks, and says that neither Blizzard nor twinks, apparently, want to see other players crushed by those who have the time or money to max out their low level characters. Even twinks, says Chilton, want to see competition against each other, and the option to turn XP off will let them do that. I'm not sure I agree with that last one -- many twinks seem to beef their characters up just for the chance to lay waste to "normal" players, but Chilton says Blizzard believes otherwise.

The second part of the interview is more general -- he talks a little bit about the next expansion (with the same speculation we've already heard: Gilneas, the Maelstrom, the Emerald Dream), and says that designing a race is tougher on artists, but designing a class is tougher on designers. He admits that because we had a new class in Wrath, it's unlikely we'll see another class so soon in the next expansion, but "not impossible" of course. And he does note that Blizzard tries to "pre-seed" the races before they use them as playable races, so if they are adding in races, chances are we've already seen them (which, you may note, wasn't strictly true with the Draenei in BC). Finally, he talks about the future of Blizzard's MMO in general, and says it's still wide open to them: they plan for the game to last for years, and what they do between now and then, whether that be more expansions, microtransactions, or even a free-to-play model, will have to depend on what they want to do at the time.

Very interesting interview. Chilton doesn't really reveal anything, but you do get the sense that save for a very skeleton plan of one or two years in the future, Blizzard is really playing it fast and loose with World of Warcraft. Even he admits that the game may look very different, depending on how things go, in another four years from now.

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