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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded: A recorded presentation may allow interactivity via a navigation system; A live multimedia presentation may allow interactivity via an interaction with the presenter or performer. Usage/application A presentation using PowerPoint. Corporate ...

  3. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1][2][3]There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  4. Linear video editing - Wikipedia

    en.wikipedia.org/wiki/Linear_video_editing

    Linear video editing. Linear video editing is a video editing post-production process of selecting, arranging, and modifying images and sound in a predetermined, ordered sequence. [1] Regardless of whether it was captured by a video camera, [2] tapeless camcorder, or recorded in a television studio on a video tape recorder (VTR) the content ...

  5. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    Non-compression. Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.

  6. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature.

  7. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets.

  8. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    A non-linear video editing studio. Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list ...

  9. Interactive video - Wikipedia

    en.wikipedia.org/wiki/Interactive_video

    Interactive video. Interactive video (also known as "IV") is a form of digital video that supports user interaction. [9] Interactive videos provide the viewer the ability to click, on a desktop, or touch on mobile devices within the video for an action to occur. These clickable areas, or "hotspots," can perform an action when clicked or touched.