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Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
NETtalk is an artificial neural network. It is the result of research carried out in the mid-1980s by Terrence Sejnowski and Charles Rosenberg. The intent behind NETtalk was to construct simplified models that might shed light on the complexity of learning human level cognitive tasks, and their implementation as a connectionist model that could ...
Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book has been widely used as the textbook for algorithms courses at many universities and is commonly cited as a reference for algorithms in published papers, with over 10,000 citations documented on CiteSeerX, and over 67,000 citation on Google ...
Stochastic gradient descent is a popular algorithm for training a wide range of models in machine learning, including (linear) support vector machines, logistic regression (see, e.g., Vowpal Wabbit) and graphical models. [21] When combined with the back propagation algorithm, it is the de facto standard algorithm for training artificial neural ...
Borwein's algorithm: an algorithm to calculate the value of 1/π. Gauss–Legendre algorithm: computes the digits of pi. Chudnovsky algorithm: a fast method for calculating the digits of π. Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π.
In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms —the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the ...
Prüfer sequence. In combinatorial mathematics, the Prüfer sequence (also Prüfer code or Prüfer numbers) of a labeled tree is a unique sequence associated with the tree. The sequence for a tree on n vertices has length n − 2, and can be generated by a simple iterative algorithm. Prüfer sequences were first used by Heinz Prüfer to prove ...