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Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature.
HATEOAS. Hypermedia as the engine of application state ( HATEOAS) is a constraint of the REST application architecture that distinguishes it from other network application architectures . With HATEOAS, a client interacts with a network application whose application servers provide information dynamically through hypermedia.
HyperText is a way to link and access information of various kinds as a web of nodes in which the user can browse at will. Potentially, HyperText provides a single user-interface to many large classes of stored information, such as reports, notes, data-bases, computer documentation and on-line systems help.
The first hypermedia application was the Aspen Movie Map in 1978. In 1980, Tim Berners-Lee created ENQUIRE, an early hypertext database system somewhat like a wiki. The early 1980s also saw a number of experimental hypertext and hypermedia programs, many of whose features and terminology were later integrated into the Web.
Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded: A recorded presentation may allow interactivity via a navigation system; A live multimedia presentation may allow interactivity via an interaction with the presenter or performer. Usage/application A presentation using PowerPoint. Corporate ...
Adaptive hypermedia ( AH) uses hypermedia which is adaptive according to a user model. In contrast to regular hypermedia, where all users are offered the same set of hyperlinks, adaptive hypermedia (AH) tailors what the user is offered based on a model of the user's goals, preferences and knowledge, thus providing links or content most ...
Multimedia studies. Multimedia studies is an interdisciplinary field of academic discourse focused on the understanding of technologies and cultural dimensions of linking traditional media sources with ones based on new media to support social systems.
New media avant-garde is about new ways of accessing and manipulating information (e.g. hypermedia, databases, search engines, etc.). Meta-media is an example of how quantity can change into quality as in new media technology and manipulation techniques can recode modernist aesthetics into a very different postmodern aesthetics.