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  2. Generalization (learning) - Wikipedia

    en.wikipedia.org/wiki/Generalization_(learning)

    Generalization (learning) Generalization is the concept that humans, other animals, and artificial neural networks use past learning in present situations of learning if the conditions in the situations are regarded as similar. [1] The learner uses generalized patterns, principles, and other similarities between past experiences and novel ...

  3. Transfer of learning - Wikipedia

    en.wikipedia.org/wiki/Transfer_of_learning

    Transfer may also be referred to as generalization, B. F. Skinner's concept of a response to a stimulus occurring to other stimuli. [3] Today, transfer of learning is usually described as the process and the effective extent to which past experiences (also referred to as the transfer source ) affect learning and performance in a new situation ...

  4. Generalization - Wikipedia

    en.wikipedia.org/wiki/Generalization

    Cartographic generalization is the process of selecting and representing information of a map in a way that adapts to the scale of the display medium of the map. In this way, every map has, to some extent, been generalized to match the criteria of display. This includes small cartographic scale maps, which cannot convey every detail of the real ...

  5. Inductive reasoning - Wikipedia

    en.wikipedia.org/wiki/Inductive_reasoning

    The hasty generalization and the biased sample are generalization fallacies. Statistical generalization. A statistical generalization is a type of inductive argument in which a conclusion about a population is inferred using a statistically representative sample. For example: Of a sizeable random sample of voters surveyed, 66% support Measure Z.

  6. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Operant conditioning. Operant conditioning, also called instrumental conditioning, is a learning process where voluntary behaviors are modified by association with the addition (or removal) of reward or aversive stimuli. The frequency or duration of the behavior may increase through reinforcement or decrease through punishment or extinction.

  7. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Generalization is the tendency to respond in the same way to different but similar stimuli; Recognition describes a cognitive process that matches information from a stimulus with information retrieved from memory; Recall is the mental process of retrieval of information from the past

  8. Generality (psychology) - Wikipedia

    en.wikipedia.org/wiki/Generality_(psychology)

    Generality (psychology) In behavioral psychology, the assumption of generality is the assumption that the results of experiments involving schedules of reinforcement, conducted on non-human subjects (often pigeons), can be generalized to apply to humans. [1] [2] [3] If the assumption holds, many aspects of daily human life can be understood in ...

  9. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    Concept learning. Concept learning, also known as category learning, concept attainment, and concept formation, is defined by Bruner, Goodnow, & Austin (1967) as "the search for and listing of attributes that can be used to distinguish exemplars from non exemplars of various categories". [This quote needs a citation] More simply put, concepts ...

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