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  2. Less-than sign - Wikipedia

    en.wikipedia.org/wiki/Less-than_sign

    Less-than sign. The less-than sign is a mathematical symbol that denotes an inequality between two values. The widely adopted form of two equal-length strokes connecting in an acute angle at the left, <, has been found in documents dated as far back as the 1560s. In mathematical writing, the less-than sign is typically placed between two values ...

  3. Generics in Java - Wikipedia

    en.wikipedia.org/wiki/Generics_in_Java

    Java generics generate only one compiled version of a generic class or function regardless of the number of parameterizing types used. Furthermore, the Java run-time environment does not need to know which parameterized type is used because the type information is validated at compile-time and is not included in the compiled code.

  4. Two's complement - Wikipedia

    en.wikipedia.org/wiki/Two's_complement

    Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest place value as the sign to indicate whether the binary number is positive or negative.

  5. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1] A class which provides the methods listed in a protocol ...

  6. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final ).

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In Java, the final keyword can be used to prevent a class from being subclassed. In contrast, in prototype-based programming, objects are the primary entities. Generally, the concept of a "class" does not even exist. Rather, the prototype or parent of an object is just another object to which the object is linked.

  8. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    Recursion is the process a procedure goes through when one of the steps of the procedure involves invoking the procedure itself. A procedure that goes through recursion is said to be 'recursive'. [3] To understand recursion, one must recognize the distinction between a procedure and the running of a procedure.

  9. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment).