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  2. Google Earth - Wikipedia

    en.wikipedia.org/wiki/Google_Earth

    Google Earth. Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering ...

  3. Web mapping - Wikipedia

    en.wikipedia.org/wiki/Web_mapping

    Various companies now offer web mapping as a cloud based software as a service. These service providers allow users to create and share maps by uploading data to their servers (cloud storage). The maps are created either by using an in browser editor or writing scripts that leverage the service providers API's. Advantages of Mapping Software

  4. Computer cartography - Wikipedia

    en.wikipedia.org/wiki/Computer_cartography

    Computer cartography (also called digital cartography) is the art, science, and technology of making and using maps with a computer. [1] [2] [3] This technology represents a paradigm shift in how maps are produced, but is still fundamentally a subset of traditional cartography. [3] [4] The primary function of this technology is to produce maps ...

  5. Computer display resolution - Wikipedia

    en.wikipedia.org/wiki/Computer_display_resolution

    The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8/5), 16:9, and 21:9 (equal to 7/3).

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Principle of a shadow and a shadow map. If you looked out from a source of light, all the objects you can see would appear in light. Anything behind those objects, however, would be in shadow. This is the basic principle used to create a shadow map. The light's view is rendered, storing the depth of every surface it sees (the shadow map).

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