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Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork ...
Distortion in art. In the art world, a distortion is any change made by an artist to the size, shape or visual character of a form in order to express an idea, convey a feeling, or enhance visual impact. Such distortions or "abstractions" primarily refer to purposeful deviations from photorealistic perspective or from realistic proportionality.
Line art may tend towards realism (as in much of Gustave Doré's work), or it may be a caricature, cartoon, ideograph, or glyph. Form. One of the most fundamental elements of art is the line. An important feature of a line is that it indicates the edge of a two-dimensional (flat) shape or a three-dimensional form.
Installation art is an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception of a space. Generally, the term is applied to interior spaces, whereas exterior interventions are often called public art, land art or art intervention; however, the boundaries between these terms overlap.
Interactive video. Interactive video (also known as "IV") is a form of digital video that supports user interaction. [9] Interactive videos provide the viewer the ability to click, on a desktop, or touch on mobile devices within the video for an action to occur. These clickable areas, or "hotspots," can perform an action when clicked or touched.
Electronic literature. Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. [1] Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones.
Halftone. Left: Halftone dots. Right: Example of how the human eye would see the dots from a sufficient distance. Halftone is the reprographic technique that simulates continuous-tone imagery through the use of dots, varying either in size or in spacing, thus generating a gradient-like effect. [1] ".