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An IDE that provides static code analysis for C/C++ both in the editor environment and from the compiler command line. Also includes the .NET Compiler Platform (Roslyn) which provides C# and VB.NET analysis. Yasca (retired) 2010-11-01 (2.21) Yes; multiple licenses — C, C++ Java JavaScript — — ASP, PHP, HTML, CSS, ColdFusion, COBOL
C++20 replaced the prior version of the C++ standard, called C++17, and was later replaced by C++23. [1] The standard was technically finalized [ 2 ] by WG21 at the meeting in Prague in February 2020, [ 3 ] had its final draft version announced in March 2020, [ 4 ] was approved on 4 September 2020, [ 5 ] [ 6 ] and published in December 2020.
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
In C++11, this technique is known as generalized constant expressions (constexpr). [2] C++14 relaxes the constraints on constexpr – allowing local declarations and use of conditionals and loops (the general restriction that all data required for the execution be available at compile-time remains).
The earliest published JIT compiler is generally attributed to work on LISP by John McCarthy in 1960. [4] In his seminal paper Recursive functions of symbolic expressions and their computation by machine, Part I, he mentions functions that are translated during runtime, thereby sparing the need to save the compiler output to punch cards [5] (although this would be more accurately known as a ...
GNU CPP online manual; Visual Studio .NET preprocessor reference; Pre-defined C/C++ Compiler Macros project: lists "various pre-defined compiler macros that can be used to identify standards, compilers, operating systems, hardware architectures, and even basic run-time libraries at compile-time"
Using the GCC compiler on Linux, the code above must be compiled using the -g flag in order to include appropriate debug information on the binary generated, thus making it possible to inspect it using GDB.
EA Sports FC Online (formerly FIFA Online) is a series of online sports games developed by Electronic Arts (EA) based on EA Sports FC series (formerly EA's FIFA series) of games. It is released with a free-to-play model with a focus on the Asian video game market. The first entry in the series was released in May 2006.