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In computer science, Kosaraju-Sharir's algorithm (also known as Kosaraju's algorithm) is a linear time algorithm to find the strongly connected components of a directed graph. Aho, Hopcroft and Ullman credit it to S. Rao Kosaraju and Micha Sharir. Kosaraju suggested it in 1978 but did not publish it, while Sharir independently discovered it and ...
Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]
Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased ...
Slope One is a family of algorithms used for collaborative filtering, introduced in a 2005 paper by Daniel Lemire and Anna Maclachlan. [1] Arguably, it is the simplest form of non-trivial item-based collaborative filtering based on ratings. Their simplicity makes it especially easy to implement them efficiently while their accuracy is often on ...
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending.
A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.
Gauss–Legendre algorithm: computes the digits of pi. Chudnovsky algorithm: a fast method for calculating the digits of π. Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π. Division algorithms: for computing quotient and/or remainder of two numbers.
Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.