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Multimedia is the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. Learn about the origin, types, and applications of multimedia in various fields such as education, entertainment, communication, and digital art.
Multimedia instructional design principles [ edit ] Beginning with cognitive load theory as their motivating scientific premise, researchers such as Richard E. Mayer , John Sweller , and Roxana Moreno established within the scientific literature a set of multimedia instructional design principles that promote effective learning.
Instructional design is the practice of designing, developing and delivering instructional materials and experiences toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. Learn about its origins, influences, and main models, such as ADDIE, Gagne's, and Merrill's.
Learn about the history, operation, and types of interactive whiteboards, large interactive display boards that can be used as touchscreens or touchpads. Find out how they are used in various settings, such as classrooms, boardrooms, and training rooms.
Blended learning or hybrid learning is an approach to education that combines online and face-to-face methods. Learn about its terminology, history, delivery, and different models of blended learning.
Teaching visual literacy in the classroom means many things from film, dance, and mime through the use of diagrams, maps and graphs to children's picture books. Visual texts can be found in books, the internet, environmental signage, TV, tablet devices and touch-screen machines like ATMs.
Learn about the history, forms, and uses of digital media in education, from the 20th century to the present. Explore how digital media has transformed communication, learning, and assessment in various contexts and platforms.
Audiovisual education is an instruction method that uses multimedia to improve comprehension and retention. Learn about its history, objectives, advantages, disadvantages, and equipment used for audiovisual presentations.
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