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Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.
A study done in 2011, examined the desensitization of violent media content among a sample of a variety of students both men and women. Their findings suggest that the user's physiological activity when shown violent media is less when the user regularly uses violent media content.
An at-risk student is a term used in the United States to describe a student who requires temporary or ongoing intervention in order to succeed academically. [1] At risk students, sometimes referred to as at-risk youth or at-promise youth, [2] are also adolescents who are less likely to transition successfully into adulthood and achieve economic self-sufficiency. [3]
The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.
The Multimedia University of Kenya (MMU) is a public university located in Nairobi. [1] The university offers IT & related courses , Mass media , Business, Engineering, Physical Sciences (Physics and Chemistry) and Social sciences education.
Illustrations showing various icons of some popular social networking services. A social networking service (SNS), or social networking site, is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, activities, backgrounds or real-life connections.
Examples of features include presentation and audio beaming to student laptops, student note taking, student polling, student questions, control of student applications, recording of entire lecture experience for archiving, searching and later replay, etc. Silicon Chalk gains a dedicated usership of approximately 70 institutions but never ...
Interactive media is a method of communication in which the output from the media comes from the input of the users. [2] [3] Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.