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  2. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  3. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    David A. Kolb's model is based on his experiential learning model, as explained in his book Experiential Learning. [13] Kolb's model outlines two related approaches toward grasping experience: Concrete Experience and Abstract Conceptualization, as well as two related approaches toward transforming experience: Reflective Observation and Active Experimentation.

  4. Federated learning - Wikipedia

    en.wikipedia.org/wiki/Federated_learning

    Federated learning (also known as collaborative learning) is a sub-field of machine learning focusing on settings in which multiple entities (often referred to as clients) collaboratively train a model while ensuring that their data remains decentralized. [1] This stands in contrast to machine learning settings in which data is centrally stored ...

  5. Multimodal learning - Wikipedia

    en.wikipedia.org/wiki/Multimodal_learning

    t. e. Multimodal learning, in the context of machine learning, is a type of deep learning using multiple modalities of data, such as text, audio, or images. In contrast, unimodal models can process only one type of data, such as text (typically represented as feature vectors) or images. Multimodal learning is different from combining unimodal ...

  6. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling. Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their ...

  7. SECI model of knowledge dimensions - Wikipedia

    en.wikipedia.org/wiki/SECI_model_of_knowledge...

    The SECI model of knowledge dimensions (or the Nonaka-Takeuchi model) is a model of knowledge creation that explains how tacit and explicit knowledge are converted into organizational knowledge. The aim is to change the explicit knowledge of the model back into the tacit knowledge of the employees. [1] In this case, employees' tacit knowledge ...

  8. Stanford bunny - Wikipedia

    en.wikipedia.org/wiki/Stanford_Bunny

    Stanford bunny. The Stanford bunny is a computer graphics 3D test model developed by Greg Turk and Marc Levoy in 1994 at Stanford University. The model consists of 69,451 triangles, with the data determined by 3D scanning a ceramic figurine of a rabbit. [1] This figurine and others were scanned to test methods of range scanning physical objects.

  9. Longley–Rice model - Wikipedia

    en.wikipedia.org/wiki/Longley–Rice_model

    Longley–Rice model. The Longley–Rice model (LR) is a radio propagation model: a method for predicting the attenuation of radio signals for a telecommunication link in the frequency range of 40 MHz to 100 GHz. [1] Longley-Rice is also known as the irregular terrain model (ITM). It was created by scientists Anita Longley and Phil Rice of the ...