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  2. End user - Wikipedia

    en.wikipedia.org/wiki/End_user

    End user. In product development, an end user (sometimes end-user) [a] is a person who ultimately uses or is intended to ultimately use a product. [1] [2] [3] The end user stands in contrast to users who support or maintain the product, [4] such as sysops, system administrators, database administrators, [5] information technology (IT) experts ...

  3. End-user computing - Wikipedia

    en.wikipedia.org/wiki/End-user_computing

    End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.

  4. End-user development - Wikipedia

    en.wikipedia.org/wiki/End-user_development

    End-User Development can be defined as a set of methods, techniques, and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify or extend a software artifact. Ko et al. propose the following definition: [13]

  5. User (computing) - Wikipedia

    en.wikipedia.org/wiki/User_(computing)

    t. e. A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [a] Some software products provide services to other systems and have no direct end users .

  6. End-user license agreement - Wikipedia

    en.wikipedia.org/wiki/End-user_license_agreement

    End-user license agreement. An end-user license agreement or EULA ( / ˈjuːlə /) is a legal contract between a software supplier and a customer or end-user, generally made available to the customer via a retailer acting as an intermediary. A EULA specifies in detail the rights and restrictions which apply to the use of the software.

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience ( UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  8. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    Frontend and backend. In software engineering, the terms frontend and backend (sometimes written as back end or back-end) refer to the separation of concerns between the presentation layer ( frontend ), and the data access layer ( backend) of a piece of software, or the physical infrastructure or hardware. In the client–server model, the ...

  9. End system - Wikipedia

    en.wikipedia.org/wiki/End_System

    End systems are generally connected to each other using switching devices known as routers rather than using a single communication link. The path that transmitted information takes from the sending end system, through a series of communications links and routers, to the receiving end system is known as a route or path through the network.