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  2. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning. Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote ...

  3. Ministry of Education, Culture, Research, and Technology

    en.wikipedia.org/wiki/Ministry_of_Education...

    The Ministry of Education, Culture, Research, and Technology ( Indonesian: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi, abbreviated Kemendikbudristek) is a government ministry of the Indonesian government responsible for education, cultural, research, and technology affairs. Its formation resulted from the merger of the Ministry of ...

  4. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    v. t. e. A simulation is an imitative representation of a process or system that could exist in the real world. [1] [2] [3] In this broad sense, simulation can often be used interchangeably with model. [2] Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key ...

  5. Microlearning - Wikipedia

    en.wikipedia.org/wiki/Microlearning

    Microlearning. Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1] The name originates from the Greek word 'micro' meaning ...

  6. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Newer generation web 2.0 services provide customizable, inexpensive platforms for authoring and disseminating multimedia-rich e-learning courses and do not need specialized information technology (IT) support. Pedagogical theory may have application in encouraging and assessing online participation.

  7. Computer simulation - Wikipedia

    en.wikipedia.org/wiki/Computer_simulation

    Process of building a computer model, and the interplay between experiment, simulation, and theory. Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be ...

  8. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share information.

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.