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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Response time 0.01 ms to less than 1 μs, but limited by phosphor decay time (around 5 ms) 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms: Typically less than 0.01 ms, as low as 2 μs, but limited by phosphor decay time (around 5 ms)

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  4. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    A liquid-crystal display ( LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly [1] but instead use a backlight or reflector to produce images in color or monochrome.

  5. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every ...

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Plasma display - Wikipedia

    en.wikipedia.org/wiki/Plasma_display

    Plasma display. A plasma display panel ( PDP) is a type of flat-panel display that uses small cells containing plasma: ionized gas that responds to electric fields. Plasma televisions were the first large (over 32 inches diagonal) flat-panel displays to be released to the public. Panasonic plasma TV of the last generation. 55 inch.

  9. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Display motion blur. Display motion blur, also called HDTV blur and LCD motion blur, refers to several visual artifacts (anomalies or unintended effects affecting still or moving images) that are frequently found on modern consumer high-definition television sets and flat panel displays for computers.