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Electronic media are media that use electronics or electromechanical means for the audience to access the content. [1] This is in contrast to static media (mainly print media ), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form.
Participation is a goal-oriented process involving decision-making and control. In the contexts of political science and management theory, e-participation refers to the direct public involvement in political, economic, or management decisions. As participation grows complex, decision-making becomes essential, with every participatory process ...
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific ...
The Indonesian identity card ( Indonesian: Kartu Tanda Penduduk, abbr. KTP ), is a compulsory identity card for Indonesian citizens and residents with a valid resident permit. [1] The card is issued upon reaching the age of 17 or upon marriage. [1] For Indonesian citizens, the card is valid for life (previously it was only valid for 5 years for ...
The Internet (or internet) [a] is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) [b] to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of ...
Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media Studies may draw on traditions from both the social sciences and the humanities, but mostly from its core disciplines of mass communication, communication, communication sciences, and ...
A Radio Shack consumer electronics store in a mall. Consumer electronics or home electronics are electronic ( analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. These products are usually referred to as black goods due to ...
Mass media regulations are a form of media policy with rules enforced by the jurisdiction of law. Guidelines for media use differ across the world. This regulation, via law, rules or procedures, can have various goals, for example intervention to protect a stated "public interest", or encouraging competition and an effective media market, or establishing common technical standards.