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4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [1] [2] [3] and includes both turn-based and real-time strategy titles. [4] [5] The gameplay generally involves building an empire. [6] Emphasis is placed upon economic and technological development, as well as a range of ...
AI War: Fleet Command is a real time strategy video game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, [3] before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS ...
Real-time strategy game on mobile. Cyberpunk RTS. Standalone expansion to Spellforce 3 . Real-time tactics. Sequel to Steel Division: Normandy 44 . Survival strategy. PC name: War Party . Remaster of Age of Empires III . Has genetic engineering .
Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest , both published in the 1970s. [1] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but ...
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
A platform fighter is a sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platform game.The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated.
A type of business model where games receive content updates in the long-term on a continuing revenue model, as opposed to games as a product, where a game is bought and sold once as a finished product that receives few to no further content updates. game save See saved game. game sense