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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  3. Media literacy - Wikipedia

    en.wikipedia.org/wiki/Media_literacy

    Media literacy is an expanded conceptualization of literacy that includes the ability to access and analyze media messages as well as create, reflect and take action, using the power of information and communication to make a difference in the world. [1] Media literacy applies to different types of media [2] and is seen as important skills for ...

  4. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  5. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    e. Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson ...

  6. Electronic literature - Wikipedia

    en.wikipedia.org/wiki/Electronic_literature

    Electronic literature. Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. [ 1 ] Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones.

  7. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  8. Multisensory learning - Wikipedia

    en.wikipedia.org/wiki/Multisensory_learning

    Multisensory learning. Multisensory learning is the assumption that individuals learn better if they are taught using more than one sense (modality). [1][2][3] The senses usually employed in multisensory learning are visual, auditory, kinesthetic, and tactile – VAKT (i.e. seeing, hearing, doing, and touching).

  9. Multimedia information retrieval - Wikipedia

    en.wikipedia.org/wiki/Multimedia_Information...

    Multimedia information retrieval (MMIR or MIR) is a research discipline of computer science that aims at extracting semantic information from multimedia data sources. [1] [failed verification] Data sources include directly perceivable media such as audio, image and video, indirectly perceivable sources such as text, semantic descriptions, [2] biosignals as well as not perceivable sources such ...