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DirectX 12 Ultimate will unify to a common library on both Windows 10 computers and the Xbox Series X and other ninth-generation Xbox consoles. Among the new features in Ultimate includes DirectX Raytracing 1.1 , Variable Rate Shading, which gives programmers control over the level of detail of shading depending on design choices, Mesh Shaders ...
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2; Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the application.
Windows Advanced Rasterization Platform ( WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista . WARP can be used when no compatible hardware is available, in kernel mode applications or in a ...
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DirectPlay. DirectPlay is part of Microsoft 's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and communication services that allows games to be connected over the Internet, a modem link, or ...
Some AMD products contain SIP cores for audio acceleration branded AMD TrueAudio. Support for this audio acceleration DSP co-processor is part of AMD Software. Under Microsoft Windows the support for AMD TrueAudio is codenamed "ACP" (for audio co-processor) and implemented via "ACP user service" (amdacpusrsvc.exe), a background service that helps manage audio tasks in games.