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The Fail Mary, [2] also known as the Inaccurate Reception or the Intertouchdownception, [3] was a play in the National Football League (NFL) game played between the Green Bay Packers and Seattle Seahawks on September 24, 2012, at CenturyLink Field in Seattle, Washington. [4] In a nationally televised game on ESPN 's Monday Night Football, the ...
Best of the Week (February 13, 2017–present) – a showcase of the week's best viral videos compiled from the Jukin Media sites FailArmy, Jukin' Video, The Pet Collective and People are Awesome; FailArmy's Best Fails of the Month; FailFactory (May 17, 2019–present) – FailArmy half-hour series featuring themed viral fail videos; Fear Factor
The Thinning. The Thinning is a 2016 American social science fiction thriller web film directed by Michael Gallagher and starring Logan Paul, Peyton List, Lia Marie Johnson, Calum Worthy, Matthew Glave, Michael Traynor, and Stacey Dash. The film is set in a dystopian future in which population control is enforced through a school aptitude test ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
The video was posted by @ThatDaneshGuy, who has 124,000 followers on YouTube and another 267,000 followers on Instagram. By Friday, the video had 15,000 views on YouTube and 12,000 likes on Instagram.
World's Funniest. World's Funniest, formerly World's Funniest Fails, [1] is an American reality television series produced by Dick Clark Productions and Jukin Media which made its debut on Fox on January 16, 2015. Hosted by Terry Crews, the funny videos show was inspired by the Jukin-owned YouTube channel FailArmy, in addition to Jukin's other ...
The Oregon rookie carried nine times for 70 yards and caught three passes for 14, out-gaining Rachaad White by 49 scrimmage yards. He’s an absolute party with the ball in his hands:
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...