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  2. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming. Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  3. Clipboard (computing) - Wikipedia

    en.wikipedia.org/wiki/Clipboard_(computing)

    The clipboard is usually temporary and unnamed, and its contents reside in the computer's RAM. [1] The clipboard provides an application programming interface by which programs can specify cut, copy and paste operations. It is left to the program to define methods for the user to command these operations, which may include keybindings and menu ...

  4. Larry Tesler - Wikipedia

    en.wikipedia.org/wiki/Larry_Tesler

    While at PARC, Tesler's work included Smalltalk, the first dynamic object-oriented programming language, and Gypsy, the first word processor with a graphical user interface (GUI) for the Xerox Alto. During this, along with colleague Tim Mott, Tesler developed the idea of copy and paste functionality and the idea of modeless software.

  5. Cut, copy, and paste - Wikipedia

    en.wikipedia.org/wiki/Cut,_copy,_and_paste

    These are the standard shortcuts: Control-Z (or ⌘ Command + Z) to undo. Control-X (or ⌘ Command + X) to cut. Control-C (or ⌘ Command + C) to copy. Control-V (or ⌘ Command + V) to paste. The IBM Common User Access (CUA) standard also uses combinations of the Insert, Del, Shift and Control keys. Early versions of Windows used the IBM ...

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  7. Snippet (programming) - Wikipedia

    en.wikipedia.org/wiki/Snippet_(programming)

    Definition. In programming practice, "snippet" refers narrowly to a portion of source code that is literally included by an editor program into a file, and is a form of copy and paste programming. [2] This concrete inclusion is in contrast to abstraction methods, such as functions or macros, which are abstraction within the language.

  8. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Code reuse. In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language ...

  9. Text editor - Wikipedia

    en.wikipedia.org/wiki/Text_editor

    Emacs, a text editor popular among programmers, running on Microsoft Windows. gedit is a text editor shipped with GNOME. Some text editors are small and simple, while others offer broad and complex functions. For example, Unix and Unix-like operating systems have the pico editor (or a variant), but many also include the vi and Emacs editors.