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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Multimedia principle: Deeper learning is observed when words and relevant graphics are both presented than when words are presented alone (also called the multimedia effect). Simply put, the three most common elements in multimedia presentations are relevant graphics, audio narration, and explanatory text.

  3. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be ...

  4. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  5. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education. Students in a media lab class. Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning.

  6. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    In the United States, mathematics curriculum in elementary and middle school is integrated, while in high school it traditionally has been separated by topic, with each topic usually lasting for the whole school year. However, some districts have integrated curricula, or decided to try integrated curricula after Common Core was adopted.

  7. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards. The IMP books were authored by Dan Fendel and Diane Resek ...

  8. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Discovery math: a constructivist method of teaching ( discovery learning) mathematics which centres around problem-based or inquiry-based learning, with the use of open-ended questions and manipulative tools. [23] This type of mathematics education was implemented in various parts of Canada beginning in 2005. [24]

  9. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics (educational software) The official logo for Mathletics. Mathletics is an online educational website which launched in 2005. [1] The website places an emphasis upon Web 2.0 technologies to teach an interactive learning style which is designed to replicate the use of a personal tutor as to "address the balance between teacher-led ...