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  2. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    Divide-and-conquer algorithm In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  3. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    Nearest neighbour algorithm. The nearest neighbor algorithm was one of the first algorithms used to solve the travelling salesman problem approximately. In that problem, the salesman starts at a random city and repeatedly visits the nearest city until all have been visited. The algorithm quickly yields a short tour, but usually not the optimal one.

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1 ] Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution ...

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Class (computer programming) In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with an particular object or ...

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen), as it uses only integer addition, subtraction, and bit shifting ...

  7. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Search algorithm. In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms ...

  8. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    Euclidean algorithm. Euclid's method for finding the greatest common divisor (GCD) of two starting lengths BA and DC, both defined to be multiples of a common "unit" length. The length DC being shorter, it is used to "measure" BA, but only once because the remainder EA is less than DC.

  9. Extended Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Extended_Euclidean_algorithm

    Extended Euclidean algorithm also refers to a very similar algorithm for computing the polynomial greatest common divisor and the coefficients of Bézout's identity of two univariate polynomials. The extended Euclidean algorithm is particularly useful when a and b are coprime. With that provision, x is the modular multiplicative inverse of a ...