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  2. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    Divide-and-conquer algorithm In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  3. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    Simplex algorithm. In mathematical optimization, Dantzig 's simplex algorithm (or simplex method) is a popular algorithm for linear programming. [1] The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. [2] Simplices are not actually used in the method, but one interpretation of it is that it ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1 ] Algorithms are used as specifications for performing calculations and data processing.

  5. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    Euclidean algorithm. Euclid's method for finding the greatest common divisor (GCD) of two starting lengths BA and DC, both defined to be multiples of a common "unit" length. The length DC being shorter, it is used to "measure" BA, but only once because the remainder EA is less than DC.

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  7. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    Nearest neighbour algorithm. The nearest neighbor algorithm was one of the first algorithms used to solve the travelling salesman problem approximately. In that problem, the salesman starts at a random city and repeatedly visits the nearest city until all have been visited. The algorithm quickly yields a short tour, but usually not the optimal one.

  8. 6 Ways People Fall Behind on Retirement Savings - AOL

    www.aol.com/finance/6-ways-people-fall-behind...

    However, there are a number of ways that you can fall behind on your retirement savings, which can have negative implications on your long-term financial stability.

  9. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen), as it uses only integer addition, subtraction, and bit shifting ...

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