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  2. Participatory culture - Wikipedia

    en.wikipedia.org/wiki/Participatory_culture

    Participatory culture. Participatory culture, an opposing concept to consumer culture, is a culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers ( prosumers ). [1] The term is most often applied to the production or creation of some type of published media .

  3. Digital ecosystem - Wikipedia

    en.wikipedia.org/wiki/Digital_ecosystem

    A digital ecosystem is a distributed, adaptive, open socio-technical system with properties of self-organization, scalability and sustainability inspired from natural ecosystems. Digital ecosystem models are informed by knowledge of natural ecosystems, especially for aspects related to competition and collaboration among diverse entities. [1 ...

  4. Ambient media - Wikipedia

    en.wikipedia.org/wiki/Ambient_media

    Ambient media are out-of-home products and services determined by some as non-traditional or alternative media. Examples are messages on the backs of car park receipts, on hanging straps in railway carriages, posters inside sports club locker rooms and on the handles of supermarket trolleys. It also includes such techniques as projecting huge ...

  5. Digital humanities - Wikipedia

    en.wikipedia.org/wiki/Digital_humanities

    Digital humanities ( DH) is an area of scholarly activity at the intersection of computing or digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanities, as well as the analysis of their application. [1] [2] DH can be defined as new ways of doing scholarship that involve ...

  6. Digital environments - Wikipedia

    en.wikipedia.org/wiki/Digital_environments

    Digital environments. A digital environment is an integrated communications environment where digital devices communicate and manage the content and activities within it. The concept is based on digital electronics systems which are integrated and implemented for a global community. [1] Major components of a digital environment generally ...

  7. Mediatization (media) - Wikipedia

    en.wikipedia.org/wiki/Mediatization_(media)

    Mediatization (or medialization [1]) is a method whereby the mass media influence other sectors of society, including politics, business, culture, entertainment, sport, religion, or education. Mediatization is a process of change or a trend, similar to globalization and modernization, where the mass media integrates into other sectors of the ...

  8. Digital architecture - Wikipedia

    en.wikipedia.org/wiki/Digital_architecture

    Digital architecture refers to aspects of architecture that feature digital technologies or considers digital platforms as online spaces. The emerging field of digital architectures therefore applies to both classic architecture as well as the emerging study of social media technologies. Within classic architectural studies, the terminology is ...

  9. Hostile media effect - Wikipedia

    en.wikipedia.org/wiki/Hostile_media_effect

    The effect was originally dubbed "hostile media phenomenon" by Vallone et al., [2] and is occasionally referred to as "hostile media perception," since it seems to precipitate the effects of media. In a 2015 meta-analysis of the subject, [1] Perloff said "hostile media effect" is the most often used term: The most common term is "hostile media ...