Search results
Results from the WOW.Com Content Network
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software. Ping measures the round-trip time for messages sent from the ...
Speedtest.net, also known as Speedtest by Ookla, is a web service that provides free analysis of Internet access performance metrics, such as connection data rate and latency. It is the flagship product of Ookla, a web testing and network diagnostics company founded in 2006, and based in Seattle, Washington , United States .
The traceroute command can be implemented by transmitting IP datagrams with specially set IP TTL header fields, and looking for ICMP time exceeded in transit and destination unreachable messages generated in response. The related ping utility is implemented using the ICMP echo request and echo reply messages.
PathPing. The PathPing command is a command-line network utility included in Windows NT operating systems since Windows 2000 that combines the functionality of ping with that of tracert. [1] It is used to locate spots that have network latency and network loss. [2] [3]
Round-trip delay. In telecommunications, round-trip delay ( RTD) or round-trip time ( RTT) is the amount of time it takes for a signal to be sent plus the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. [1]
tracert. In computing, traceroute and tracert are diagnostic command-line interface commands for displaying possible routes (paths) and transit delays of packets across an Internet Protocol (IP) network. The command reports the round-trip times of the packets received from each successive host (remote node) along the route to a destination.
PING. Syntax: PING <server1> [<server2>] Tests the presence of a connection. A PING message results in a PONG reply. If <server2> is specified, the message gets passed on to it. Defined in RFC 1459. PONG. Syntax: PONG <server1> [<server2>] This command is a reply to the PING command and works in much the same way. Defined in RFC 1459.
Ping time. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.