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Gacha. game. Gacha mechanics have been compared to those of loot boxes. A gacha game ( Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item.
Loot box. Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to ...
In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and usefulness. This is a variant of the loot box mechanic where players spend currency to acquire an entire set of random game items.
e. In the video game industry, games as a service ( GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive ...
December 7, 2023. Genre (s) Role-playing, Gacha game. Mode (s) Single-player, multiplayer. Final Fantasy VII: Ever Crisis [a] is a role-playing video game developed by Applibot and Square Enix, who also publishes it for Android, iOS and Windows. It forms part of the Compilation of Final Fantasy VII, a series of media spin-offs from the 1997 ...
Animal Crossing: Pocket Camp [b] is a 2017 free-to-play social simulation mobile game in Nintendo 's Animal Crossing series for iOS and Android devices. It was released in Australia in October 2017 and worldwide the following month. The game continues the series of social simulations that allow players to interact with a small campsite with ...
Loot boxes result in high revenues because instead of a one-time purchase for the desired item, users may have to buy multiple boxes. This method has also been called a form of underage gambling . Items and features available by microtransaction can range from cosmetic (such as decorative character attire) to functional (such as weapons and items).
Another monetization approach developed in the 2010s was the use of loot boxes. Loot boxes, which go by many different names, are earned by players as part of progressing in a game, can be purchased with in-game money or through real-world funds, or otherwise offered as promotional items; when opened (either freely or by purchase of a special ...