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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  3. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    Low-level mathematical libraries intended for use within other programming languages: GMP, the GNU Multi-Precision Library for high-performant arbitrary precision arithmetic. Class Library for Numbers, a high-level C++ library for arbitrary precision arithmetic. AMD Core Math Library, a software development library released by AMD. Boost .Math.

  4. Definitions of mathematics - Wikipedia

    en.wikipedia.org/wiki/Definitions_of_mathematics

    Mathematics is the classification and study of all possible patterns. [13] Walter Warwick Sawyer, 1955. Yet another approach is to make abstraction the defining criterion: Mathematics is a broad-ranging field of study in which the properties and interactions of idealized objects are examined. [14]

  5. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    v. t. e. Information theory is the mathematical study of the quantification, storage, and communication of information. [1] The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. [2] : vii The field, in applied mathematics, is at the intersection of probability theory ...

  6. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model.

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

  8. Mathematical visualization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_visualization

    Applications. Mathematical visualization is used throughout mathematics, particularly in the fields of geometry and analysis. Notable examples include plane curves, space curves, polyhedra, ordinary differential equations, partial differential equations (particularly numerical solutions, as in fluid dynamics or minimal surfaces such as soap ...

  9. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, [1] algebra, [2] geometry, [1] and analysis, [3 ...