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Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta at SXSWedu in March 2013 ...
Because log(x) is the sum of the terms of the form log(1 + 2 −k) corresponding to those k for which the factor 1 + 2 −k was included in the product P, log(x) may be computed by simple addition, using a table of log(1 + 2 −k) for all k. Any base may be used for the logarithm table.
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Google Meet is a video communication service developed by Google. It is one of two apps that constitute the replacement for Google Hangouts, the other being Google Chat. It replaced the consumer-facing Google Duo on November 1, 2022, with the Duo mobile app being renamed Meet and the original Meet app set to be phased out.
Pygmalion in the Classroom. Pygmalion in the Classroom is a 1968 book by Robert Rosenthal and Lenore Jacobson about the effects of teacher expectation on first and second grade student performance. [1] The idea conveyed in the book is that if teachers' expectations about student ability are manipulated early, those expectations will carry over ...
Microsoft Classroom was an online blended learning platform for schools that aimed to simplify grading assignments and student communication in a paperless way. It was introduced for Office 365 Education subscribers in April 2016. On May 18, 2017 Microsoft announced the retirement of Microsoft Classroom, which was completed on January 31, 2018.
moodle.com. Moodle ( / ˈmuːdəl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.
Classroom pets are animals that are present in an educational classroom as a pet. Research and literature in the 21st century, has shown the main reasons for having classroom pets is to capture the attention of students, improve relationships, provide the opportunity for creative activities, be a resource for humane education, and act as a motivator for students.