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Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
k. -nearest neighbors algorithm. In statistics, the k-nearest neighbors algorithm ( k-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, [1] and later expanded by Thomas Cover. [2] It is used for classification and regression. In both cases, the input consists of the k closest training ...
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...
Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]
Substitution–permutation network. In cryptography, an SP-network, or substitution–permutation network ( SPN ), is a series of linked mathematical operations used in block cipher algorithms such as AES (Rijndael), 3-Way, Kalyna, Kuznyechik, PRESENT, SAFER, SHARK, and Square . Such a network takes a block of the plaintext and the key as ...
In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms —the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the ...
Breadth-first search ( BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were ...
In computer science, Kosaraju-Sharir's algorithm (also known as Kosaraju's algorithm) is a linear time algorithm to find the strongly connected components of a directed graph. Aho, Hopcroft and Ullman credit it to S. Rao Kosaraju and Micha Sharir. Kosaraju suggested it in 1978 but did not publish it, while Sharir independently discovered it and ...