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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]

  3. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  4. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.

  5. k-medoids - Wikipedia

    en.wikipedia.org/wiki/K-medoids

    k -medoids is a classical partitioning technique of clustering that splits the data set of n objects into k clusters, where the number k of clusters assumed known a priori (which implies that the programmer must specify k before the execution of a k -medoids algorithm). The "goodness" of the given value of k can be assessed with methods such as ...

  6. Exponential search - Wikipedia

    en.wikipedia.org/wiki/Exponential_search

    Yes. In computer science, an exponential search (also called doubling search or galloping search or Struzik search) [1] is an algorithm, created by Jon Bentley and Andrew Chi-Chih Yao in 1976, for searching sorted, unbounded/infinite lists. [2] There are numerous ways to implement this, with the most common being to determine a range that the ...

  7. Counting sort - Wikipedia

    en.wikipedia.org/wiki/Counting_sort

    O ( n + k ) {\displaystyle O (n+k)} In computer science, counting sort is an algorithm for sorting a collection of objects according to keys that are small positive integers; that is, it is an integer sorting algorithm. It operates by counting the number of objects that possess distinct key values, and applying prefix sum on those counts to ...

  8. Interpolation sort - Wikipedia

    en.wikipedia.org/wiki/Interpolation_sort

    Interpolation sort. Interpolation sort is a sorting algorithm that is a kind of bucket sort. It uses an interpolation formula to assign data to the bucket. A general interpolation formula is: Interpolation = INT ( ( (Array [i] - min) / (max - min)) * (ArraySize - 1))

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.