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  2. SimTower - Wikipedia

    en.wikipedia.org/wiki/SimTower

    SimTower: The Vertical Empire (originally published in Japan as The Tower[a]) is a construction and management simulation video game developed by OPeNBooK and released in 1994 for Microsoft Windows and Macintosh System 7. Outside Japan, the game was published by Maxis and branded as part of their Sim series. Ports for Sega Saturn and 3DO were ...

  3. The Sims 2 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2

    Mode (s) Single-player, multiplayer. The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005.

  4. GameStop turns select locations into retro stores selling ...

    www.aol.com/gamestop-turns-select-locations...

    The video game retail company is turning some of its stores into "GameStop Retro" locations, selling older consoles and games for old school players. In the X announcement Tuesday, the company ...

  5. The Sims 2 (Nintendo DS video game) - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2_(Nintendo_DS...

    Mode (s) Single-player. The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Nintendo DS. Development of the game began following the success of The Sims 2 for personal computers. The handheld versions of The Sims 2 were the final games in the Sims series to be developed by ...

  6. GameStop raises $2.14 billion as it capitalizes on latest ...

    www.aol.com/finance/gamestop-raises-2-14-billion...

    GameStop ( GME) raised almost $2.14 billion as it capitalized on the recent stock rallies spurred by the online reemergence of influential retail trader Keith Gill. The video game retailer said on ...

  7. GameStop - Wikipedia

    en.wikipedia.org/wiki/GameStop

    Some video game developers and publishers have criticized GameStop for its practices, as they receive no share of the revenue from the sale of used games. GameStop responded to these criticisms in 2009 by stating that 70% of store credit generated by game trade ins was used to purchase new rather than used games, generating close to $2 billion ...

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