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Tactic (method) A tactic is a conceptual action or short series of actions with the aim of achieving a short-term goal. This action can be implemented as one or more specific tasks. The term is commonly used in business, by protest groups, in military, espionage, and law enforcement contexts, as well as in chess, sports or other competitive ...
Strategy versus tactics. Most strategy video games involve a mix of both strategy and tactics. "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, the commander's larger goals or military doctrine, as well as the act of building up something (a base ...
Tactic is usually implemented through surging at the enemy after their attack. Counterforce – A strategy used in nuclear warfare of targeting military infrastructure (as opposed to civilian targets) Countervalue – The opposite of counterforce; targeting of enemy cities and civilian populations. Used to distract the enemy.
Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship" [1]) is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. [2] In the sense of the " art of the general", which included several subsets of skills including military tactics ...
1. Tactic. The lowest level is tactical, an aspect of individual skill and organization size. 2. Strategy. The highest level, an aspect of theater operation and the leadership of organization and of a government. 3. Operational. Operational is the bridge between tactics and strategy.
Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy, or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents or resistance movement militias who may have the status of unlawful combatants against a standing army.
v. t. e. Military strategy is a set of ideas implemented by military organizations to pursue desired strategic goals. [1] Derived from the Greek word strategos, the term strategy, when first used during the 18th century, [2] was seen in its narrow sense as the "art of the general ", [3] or "the art of arrangement" of troops.
Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early ...
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