Search results
Results from the WOW.Com Content Network
The Gerlach and Ely model emphasizes the cycle nature of instructional design. [1] The authors wanted to design a model which explained each component of the teaching and learning process while at the same time examining the relationship between the media and instruction. The model consists of ten elements and was constructed for teachers who ...
Suyanto. Suyanto (born 2 March 1953) is a professor and technocrat from Indonesia. He had been a rector of Yogyakarta State University and Director General for Management of Primary and Secondary Education in Indonesian Ministry of Education and Culture. He is also known as a writer and speaker in education. His current positions are as a Vice ...
Academia, Inc. Academia.edu is a for-profit open repository of academic articles free to read by visitors. Uploading and downloading is restricted to registered users. Additional features are accessible only as a paid subscription. Since 2016 various social networking utilities have been added.
Social cognition is a topic within psychology that focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions.
Hitting the Los Angeles red carpet for the premiere of his new animated film The Garfield Movie on Sunday, May 19, Pratt revealed Schwarzenegger, 34, would make a “great” onscreen costar and ...
The Ministry of Education, Culture, Research, and Technology ( Indonesian: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi, abbreviated Kemendikbudristek) is a government ministry of the Indonesian government responsible for education, cultural, research, and technology affairs. Its formation resulted from the merger of the Ministry of ...
The invention of the perceptron generated a great deal of excitement and was widely covered in the media. 1963: Achievement: Machines Playing Tic-Tac-Toe: Donald Michie creates a 'machine' consisting of 304 match boxes and beads, which uses reinforcement learning to play Tic-tac-toe (also known as noughts and crosses). 1967: Nearest Neighbor
Organizational learning. Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains experience. From this experience, it is able to create knowledge. This knowledge is broad, covering any topic that could better an organization.