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  2. Write once, run anywhere - Wikipedia

    en.wikipedia.org/wiki/Write_once,_run_anywhere

    Write once, run anywhere. Write once, run anywhere ( WORA ), or sometimes Write once, run everywhere ( WORE ), was a 1995 [1] slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language. [2] [3] Ideally, this meant that a Java program could be developed on any device, compiled into standard bytecode, and be ...

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Java syntax. A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as ...

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere ( WORA ), [16] meaning that compiled Java code can run on all platforms that support Java without the ...

  5. Generics in Java - Wikipedia

    en.wikipedia.org/wiki/Generics_in_Java

    Java generics generate only one compiled version of a generic class or function regardless of the number of parameterizing types used. Furthermore, the Java run-time environment does not need to know which parameterized type is used because the type information is validated at compile-time and is not included in the compiled code.

  6. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.

  8. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    A regular expression (shortened as regex or regexp ), [1] sometimes referred to as rational expression, [2] [3] is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation.

  9. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing computer code —changing the factoring —without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.