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  2. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  3. Category:Video game levels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_levels

    Category. : Video game levels. This is a non-diffusing subcategory of Category:Video game locations. It includes items that can also be found in the parent category, or in diffusing subcategories of the parent. Notable individual levels, puzzles, and other temporary areas in video games .

  4. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

  5. Video game level - Wikipedia

    en.wikipedia.org/?title=Video_game_level&redirect=no

    From a modification: This is a redirect from a modification of the target's title or a closely related title.For example, the words may be rearranged. Please note that there are many more specific templates.

  6. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    Descent. (video game) Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics.

  7. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards ...

  8. Tron (video game) - Wikipedia

    en.wikipedia.org/wiki/Tron_(video_game)

    Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. The lead programmer was Bill Adams. [2] The music programmer was Earl Vickers.

  9. Outline of video games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_video_games

    Game journalism – a branch of journalism concerned with the reporting and discussion of video games. Level design – a discipline of game development involving creation of video game levels—locales, stages, or missions. Level editor (tool) – a software tool used to design levels, maps, campaigns, etc. and virtual worlds for a video game.