Search results
Results from the WOW.Com Content Network
JoJo's Bizarre Adventure: All Star Battle is a fighting game developed by CyberConnect2 and published by Bandai Namco Entertainment for PlayStation 3.Based on Hirohiko Araki's long-running manga series JoJo' s Bizarre Adventure, the game allows players to compete against each other using 40 characters taken from the first eight story arcs, as well as one guest character from another manga also ...
Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest , both published in the 1970s. [1] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but ...
The year 2014 saw a number of events in the video game industry. No new major consoles were released, but updates and upgrades were: the New Nintendo 3DS was released in Japan and Oceania, and Sony released new model 2000 PS Vita systems in Europe & North America. In video game-related corporate acquisitions, Amazon purchased the online video ...
en.wikipedia.org
Star Fox Guard is a tower defense video game co-developed by Nintendo and PlatinumGames for the Wii U.The game was bundled as a separate disc for the first print edition of Star Fox Zero during its release in April 2016, and as a digital download code on the Wii U eShop afterwards.
AI War: Fleet Command is a real time strategy video game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, [3] before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS ...
4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [1] [2] [3] and includes both turn-based and real-time strategy titles. [4] [5] The gameplay generally involves building an empire. [6] Emphasis is placed upon economic and technological development, as well as a range of ...
Sales of video games in 2015 reached $ 61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 ...