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The Sims Online was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows.The game was a subscription-based online multiplayer version of the 2000 Maxis game The Sims, in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs.
The Sims 3: Showtime (2012) The Sims 3: Supernatural (2012) The Sims 3: Seasons (2012) The Sims 3: University Life (2012) The Sims 3: Island Paradise (2013) The Sims 3: Into the Future (2013) The Sims 4 (2014) The Sims 4: Get to Work (2015) The Sims 4: Get Together (2015)
A massively multiplayer online sports game is a title where players can compete in some of the more traditional major league sports, such as football (soccer), basketball, baseball, hockey, golf or American football. According to GameSpot.com, Baseball Mogul Online was "the world's first massively multiplayer online sports game". [16]
A pet-raising simulation (sometimes called virtual pets or digital pets) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game ( SLG ).
PhET Interactive Simulations, a project at the University of Colorado Boulder, is a non-profit [1] open educational resource project that creates and hosts explorable explanations. It was founded in 2002 by Nobel Laureate Carl Wieman. PhET began with Wieman's vision to improve the way science is taught and learned.
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