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Gamification of learning. The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
A Pacman related interactive Google Doodle from 2010 will be shown to users searching for "google pacman" or "play pacman". The American technology company Google has added Easter eggs into many of its products and services, such as Google Search, YouTube, and Android since the 2000s. [ 1 ][ 2 ] Easter eggs are hidden features or messages that ...
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
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Release. November 2016. Genre (s) Guessing game. Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2][3][4] The AI learns from each drawing, improving its ability to ...