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  2. Microchess - Wikipedia

    en.wikipedia.org/wiki/Microchess

    Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]

  3. Fortress (chess) - Wikipedia

    en.wikipedia.org/wiki/Fortress_(chess)

    In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a safe zone the enemy cannot force one out of (e.g. see the opposite-colored bishops example).

  4. Kasparov's Gambit - Wikipedia

    en.wikipedia.org/wiki/Kasparov's_Gambit

    It was a runner-up for the magazine's Strategy Game of the Year award in June 1994, losing to Master of Orion. The editors called Kasparov's Gambit "beautifully crafted", a "great teacher" and "a chess game for the 'rest of us.'" [15] It holds the 145th place in Computer Gaming World ' s 1996 list of 150 Best Games of All Time. [16]

  5. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.

  6. Lego Chess - Wikipedia

    en.wikipedia.org/wiki/Lego_Chess

    Alternatively, the player can watch the computer play against itself. In addition, a third, traditional chess set (though still constructed from Lego bricks) can be chosen, and all three sets can be mixed (pirates playing against western, for example), but animations for capturing pieces are disabled when playing with mixed sets.

  7. Italian Game - Wikipedia

    en.wikipedia.org/wiki/Italian_Game

    Until the 19th century, this line was the main line of the Italian Game. Dubbed the Giuoco Piano ("Quiet Game") in contrast to the more aggressive lines then being developed, this continues 4.d3, the positional Giuoco Pianissimo ("Very Quiet Game"), or the main line 4.c3 (the original Giuoco Piano) leading to positions first analyzed by Greco in the 17th century, and revitalized at the turn of ...

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